Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 228 bytes modified
parent
ec98b21c4d
commit
ef7773bdec
|
@ -757,7 +757,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_BACON,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
@ -765,7 +768,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_CHEESE,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
@ -773,7 +779,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_ONION,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
@ -781,7 +790,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_ONION_RING,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
@ -789,7 +801,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_PATTY,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
@ -797,7 +812,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
|
|||
body = this.createGameObject(
|
||||
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
|
||||
GameLib.CustomCode.BODY_TYPE_BREAD_TOMATO,
|
||||
position,
|
||||
{
|
||||
x : position.x,
|
||||
y : position.y
|
||||
},
|
||||
orientation
|
||||
)
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue