Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 228 bytes modified
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ec98b21c4d
commit
ef7773bdec
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@ -757,7 +757,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_BACON,
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GameLib.CustomCode.BODY_TYPE_BREAD_BACON,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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@ -765,7 +768,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_CHEESE,
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GameLib.CustomCode.BODY_TYPE_BREAD_CHEESE,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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@ -773,7 +779,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_ONION,
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GameLib.CustomCode.BODY_TYPE_BREAD_ONION,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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@ -781,7 +790,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_ONION_RING,
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GameLib.CustomCode.BODY_TYPE_BREAD_ONION_RING,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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@ -789,7 +801,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_PATTY,
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GameLib.CustomCode.BODY_TYPE_BREAD_PATTY,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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@ -797,7 +812,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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body = this.createGameObject(
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body = this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_TOMATO,
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GameLib.CustomCode.BODY_TYPE_BREAD_TOMATO,
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position,
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{
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x : position.x,
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y : position.y
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},
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orientation
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orientation
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)
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)
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break;
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break;
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