Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 228 bytes modified

beta.r3js.org
-=yb4f310 2018-03-22 15:35:06 +01:00
parent ec98b21c4d
commit ef7773bdec
1 changed files with 24 additions and 6 deletions

View File

@ -757,7 +757,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_BACON, GameLib.CustomCode.BODY_TYPE_BREAD_BACON,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;
@ -765,7 +768,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_CHEESE, GameLib.CustomCode.BODY_TYPE_BREAD_CHEESE,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;
@ -773,7 +779,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_ONION, GameLib.CustomCode.BODY_TYPE_BREAD_ONION,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;
@ -781,7 +790,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_ONION_RING, GameLib.CustomCode.BODY_TYPE_BREAD_ONION_RING,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;
@ -789,7 +801,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_PATTY, GameLib.CustomCode.BODY_TYPE_BREAD_PATTY,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;
@ -797,7 +812,10 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
body = this.createGameObject( body = this.createGameObject(
GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY, GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
GameLib.CustomCode.BODY_TYPE_BREAD_TOMATO, GameLib.CustomCode.BODY_TYPE_BREAD_TOMATO,
position, {
x : position.x,
y : position.y
},
orientation orientation
) )
break; break;