diff --git a/78gnds8jrj.js b/78gnds8jrj.js index 1ff1982..3fdaf17 100644 --- a/78gnds8jrj.js +++ b/78gnds8jrj.js @@ -145,26 +145,30 @@ GameLib.CustomCode.prototype.advanceRoadSections = function(diff) { }.bind(this); GameLib.CustomCode.prototype.advanceCamera = function(delta) { - var modified = false; - if ((this.camera.position.z - this.snail.position.z) > (0.05)) { - this.camera.position.z -= this.speed * delta; - modified = true; - } + this.camera.position.z = this.snail.position.z; + this.camera.updateInstance('position'); + + // var modified = false; - if ((this.snail.position.z - this.camera.position.z) > (0.05)) { - this.camera.position.z += this.speed * delta; - modified = true; - } +// if ((this.camera.position.z - this.snail.position.z) > (0.05)) { +// this.camera.position.z -= this.speed * delta; +// modified = true; +// } - if (modified) { - this.camera.lookAt.x = this.snail.position.x; - this.camera.lookAt.y = this.snail.position.y; - this.camera.lookAt.z = this.snail.position.z; +// if ((this.snail.position.z - this.camera.position.z) > (0.05)) { +// this.camera.position.z += this.speed * delta; +// modified = true; +// } + +// if (modified) { +// this.camera.lookAt.x = this.snail.position.x; +// this.camera.lookAt.y = this.snail.position.y; +// this.camera.lookAt.z = this.snail.position.z; //this.camera.updateInstance('position'); - this.camera.updateInstance('lookAt'); - } + //this.camera.updateInstance('lookAt'); +// } }.bind(this); GameLib.CustomCode.prototype.adjustSpeed = function(delta) {