Update: CC - Entity Loaded - Moorcow (xtihcyhagp.js) 93 bytes modified
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@ -6,6 +6,13 @@ if (this.parentEntity === data.entity) {
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this.enemies = [];
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this.enemies = [];
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Xmas'
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}
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);
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/**
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/**
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* Min and max spawn time is in seconds
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* Min and max spawn time is in seconds
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*/
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*/
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