Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 7 bytes modified
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@ -235,8 +235,6 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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this.state.exploding = false;
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this.state.getReady = true;
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this.advanceSnake(this.speed * 2);
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window.setTimeout(
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function(){
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@ -1158,7 +1156,6 @@ GameLib.CustomCode.prototype.backup = function() {
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GameLib.CustomCode.prototype.restore = function() {
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this.snake.map(
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function(body) {
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@ -1253,6 +1250,9 @@ GameLib.CustomCode.prototype.restore = function() {
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*/
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this.snake = this.backupSnake.map(
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function(body) {
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body.applyToMesh();
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return body;
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}
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);
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