Update: CC - Before Render - Moorcow (autqzs1rvq.js) 2308 bytes modified

beta.r3js.org
-=yb4f310 2017-11-27 00:26:03 +01:00
parent e197c0bc4e
commit f5f7a2a790
1 changed files with 856 additions and 691 deletions

View File

@ -6,23 +6,57 @@
this.initialized = true;
GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Xmas'
}
);
if (this.blastSubscription) {
this.blastSubscription.remove();
}
this.blastSubscription = GameLib.Event.Subscribe(
GameLib.Event.AUDIO_ENDED,
function(data) {
if (data.audio.name.indexOf('Blast') !== -1) {
var play = GameLib.Utils.GetRandomIntInclusive(1,5);
if (play === 1) {
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Ho ho ho'
}
);
}
}
}.bind(this)
);
this.fog = this.entityLoaded.fog;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.santa = this.entityLoaded.santa;
this.scene = this.entityLoaded.scene;
this.camera = this.entityLoaded.camera;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.santa = this.entityLoaded.santa;
this.renderer = this.entityLoaded.renderer;
this.raycaster = this.entityLoaded.raycaster;
this.kanister = this.entityLoaded.kanister;
this.scene = this.entityLoaded.scene;
this.leftLight = this.entityLoaded.leftLight;
this.rightLight = this.entityLoaded.rightLight;
this.scoreCanvas = this.entityLoaded.scoreCanvas;
this.scoreTexture = this.entityLoaded.scoreTexture;
this.scoreMesh = this.entityLoaded.scoreMesh;
this.throwerLight = this.entityLoaded.throwerLight;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.minimumRendererRed = 0.1;
@ -34,22 +68,84 @@
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
this.santa.instance.visible = false;
this.kanister.instance.visible = false;
this.treesBurning = 0;
this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3);
this.running = false;
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.kanisters = 3;
this.kanisterTime = 0;
this.kanisterLife = 16.344;
this.kanisterLeakTime = 0.1;
this.kanisterSpawnScore = 50;
this.setNextKanisterSpawnScore = function() {
this.kanisterSpawnScore = this.score + 100;
if (this.score > 200) {
this.kanisterSpawnScore = this.score + 200;
}
if (this.score > 500) {
this.kanisterSpawnScore = this.score + 300;
}
if (this.score > 800) {
this.kanisterSpawnScore = this.score + 400;
}
if (this.score > 1100) {
this.kanisterSpawnScore = this.score + 500;
}
if (this.score > 1400) {
this.kanisterSpawnScore = this.score + 600;
}
if (this.score > 1800) {
this.kanisterSpawnScore = this.score + 700;
}
if (this.score > 2500) {
this.kanisterSpawnScore = this.score + 800;
}
if (this.score > 3200) {
this.kanisterSpawnScore = this.score + 900;
}
if (this.score > 4000) {
this.kanisterSpawnScore = this.score + 1000;
}
if (this.score > 5000) {
this.kanisterSpawnScore = this.score + 1100;
}
console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'nextKanisterSpawnScoreUpdate',
kanisterSpawnScore : this.kanisterSpawnScore
}
);
};
this.fuelFinished = false;
this.level = 1;
this.spawnInterval = 5;
this.enemySpawnInterval = 5;
this.enemySpawnTime = this.enemySpawnInterval;
this.score = 0;
this.lives = 10;
if (this.enemies instanceof Array && this.enemies.length !== 0) {
this.enemies.map(
@ -68,10 +164,12 @@
mesh.burningTreeParticleEngine = null;
}
}.bind(this)
)
);
this.enemies = [];
this.scores = [];
this.enemiesSpawned = 0;
this.fog.density = 0.01;
@ -81,14 +179,6 @@
this.rightLight.intensity = 0.3;
this.rightLight.updateInstance('intensity');
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'gameStarted',
game : this
}
);
GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
@ -103,72 +193,93 @@
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
if (this.prevLevel !== this.level) {
var amount = 1 / this.level;
if (amount < 0.1) {
amount = 0.1;
if (this.level === 1) {
this.enemySpawnInterval = 4;
}
this.spawnInterval -= amount;
if (this.level === 2) {
this.enemySpawnInterval = 3;
}
console.log('level : ' + this.level +', spawn interval : ' + this.spawnInterval);
if (this.level === 3) {
this.enemySpawnInterval = 2;
}
if (this.level > 3) {
this.enemySpawnInterval = 1.5;
}
console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval);
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
level : this.level,
spawnInterval : this.spawnInterval,
enemySpawnInterval : this.enemySpawnInterval,
event : 'levelIncrease'
}
);
}
}
};
this.spawnEnemy = function() {
this.enemiesSpawned++;
this.setLevelProperties();
this.spawnEnemy = function(kanister) {
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
if (kanister) {
meshType = 6;
} else {
this.enemiesSpawned++;
this.setLevelProperties();
}
var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
var speed = 1;
var score = 10;
var material = null;
var mesh = null;
if (meshType === 1) {
mesh = this.bull.clone();
material = this.bull.materials[0].clone();
speed = 0.2;
speed = 0.3;
} else if (meshType === 2) {
mesh = this.star.clone();
score = 20;
material = this.star.materials[0].clone();
speed = 0.3;
speed = 0.4;
} else if (meshType === 3) {
mesh = this.burger.clone();
score = 50;
material = this.burger.materials[0].clone();
speed = 0.4;
speed = 0.45;
} else if (meshType === 4) {
mesh = this.parcel.clone();
score = 75;
material = this.parcel.materials[0].clone();
speed = 0.5;
} else if (meshType === 5) {
mesh = this.santa.clone();
score = 100;
material = this.santa.materials[0].clone();
speed = 0.5;
} else {
speed = 0.6;
} else if (meshType === 6) {
mesh = this.kanister.clone();
score = 100;
material = this.kanister.materials[0].clone();
speed = 0.7;
}
else {
console.log('unknown mesh type : ' + meshType);
}
mesh.materials = [material];
mesh.updateInstance();
mesh.updateInstance('materials');
mesh.instance.visible = true;
@ -198,17 +309,17 @@
var distance = 100;
var angledistance = distance * Math.sin(Math.PI / 4);
var life = 2.5 / speed;
var life = 5 / speed;
if (enemyType === 1) {
position.x = -distance;
life += 1.5 / speed;
life += 3 / speed;
velocity = {x:speed,y:0,z:0};
}
if (enemyType === 2) {
position.x = distance;
life += 1.5 / speed;
life += 3 / speed;
velocity = {x:-speed,y:0,z:0};
}
@ -233,14 +344,14 @@
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.mesh.updateInstance('position');
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.mesh.updateInstance('quaternion');
enemy.velocity = velocity;
enemy.rotation = rotation;
@ -253,6 +364,13 @@
enemy.burnLife = 3;
enemy.burnTime = 0;
enemy.explodingLife = 2;
enemy.meshType = meshType;
enemy.score = score;
enemy.isKanister = false;
if (kanister) {
enemy.isKanister = true;
} else {
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
@ -262,9 +380,28 @@
event: 'enemySpawned'
}
);
}
this.enemies.push(enemy);
};
this.spawnKanister = function() {
console.log('spawning kanister');
this.setNextKanisterSpawnScore();
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'kanisterCountUpdate',
kanisters : this.kanisters
}
);
this.spawnEnemy(true);
};
this.explodeMesh = function(mesh) {
@ -284,34 +421,6 @@
name = 'Audio - Blast 3';
}
this.blastSubscription = GameLib.Event.Subscribe(
GameLib.Event.AUDIO_ENDED,
function(data) {
if (data.audio.name === name) {
if (this.blastSubscription) {
this.blastSubscription.remove();
this.blastSubscription = null;
var play = GameLib.Utils.GetRandomIntInclusive(1,3);
if (play === 1) {
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
name : 'Audio - Ho ho ho'
}
);
}
}
}
}.bind(this)
);
GameLib.Event.Emit(
GameLib.Event.PLAY_AUDIO,
{
@ -327,54 +436,99 @@
};
this.drawScore = function(enemy) {
this.scoreMesh.materials[0].opacity = 1.0;
this.scoreMesh.materials[0].updateInstance('opacity');
this.scoreMesh.position = enemy.mesh.position.clone();
this.scoreMesh.updateInstance('position');
this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
var context = this.scoreCanvas.instance.getContext('2d');
context.textBaseline = "middle";
context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height);
/**
* Write text
*/
context.fillStyle = '#e0b899';
context.font = '230pt BkBold';
context.fillText(enemy.score, 0, this.scoreCanvas.height/2);
this.scoreTexture.instance.needsUpdate = true;
}.bind(this)
this.explode = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.exploding) {
enemy.exploding = true;
if (enemy.isKanister) {
this.kanisters += 1;
if (this.kanisters > 9) {
this.kanisters = 9;
}
console.log('exploding kanister');
} else {
console.log('exploding enemy');
this.score += this.level * 100;
this.score += enemy.score;
enemy.exploding = true;
this.drawScore(enemy);
console.log('score : ' + this.score);
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'scoreUpdate',
score : this.score
}
);
if (this.score > this.kanisterSpawnScore) {
this.spawnKanister();
}
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
score : this.score,
enemy : enemy,
event : 'enemyExploded'
}
);
}
this.explodeMesh(mesh);
}
}.bind(this)
);
}
this.explodeKanister = function() {
this.kanisterTime = 0;
this.fuelFinished = false;
this.explodeMesh(this.kanister);
}
};
this.burn = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.burning) {
this.score += this.level * 10;
console.log('burning enemy ' + mesh.name);
enemy.burning = true;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
score : this.score,
enemy : enemy,
event : 'enemyBurned'
}
@ -403,7 +557,7 @@
);
}
};
this.kill = function(enemy) {
/**
@ -458,11 +612,26 @@
this.treesBurning++;
if (
(this.treesBurning > this.treesBurningToStart) &&
!this.running
) {
this.running = true;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'gameRunning',
message : 'we have enough trees burning now to start - the enemy will spawn now'
}
);
}
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'treeBurned',
treesBurning : this.treesBurning
treesBurning : this.treesBurning,
treesBurningToStart : this.treesBurningToStart
}
);
@ -508,13 +677,24 @@
burningTreeParticleEngine.enabled = true;
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
}
}
};
this.spawnEnemy();
GameLib.Event.Emit(
GameLib.Event.GAME_STARTED,
{
game : this
}
);
}
this.totalTime += data.delta;
this.spawnTime += data.delta;
this.enemySpawnTime += data.delta;
this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
if (this.scoreMesh.materials[0].opacity < 0) {
this.scoreMesh.materials[0].opacity = 0;
}
this.scoreMesh.materials[0].updateInstance('opacity');
this.scene.meshes.map(
function(mesh) {
@ -534,34 +714,10 @@
}.bind(this)
);
if (this.mouseIsDown) {
if (this.mouseIsDown)
{
this.kanisterTime += data.delta;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
used : this.kanisterTime / this.kanisterLife,
event : 'fuelUsed',
percentage : Math.round((this.kanisterTime / this.kanisterLife) * 100) + '%'
}
);
if (this.kanisterTime > this.kanisterLife) {
this.fuelFinished = true;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'fuelFinished'
}
);
}
if (!this.fuelFinished) {
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.45) {
this.renderer.clearColor.r = 0.45;
@ -573,7 +729,6 @@
this.throwerLight.intensity = 2;
}
this.throwerLight.updateInstance('intensity');
}
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
intersects.map(
@ -582,7 +737,7 @@
var mesh = intersect.mesh;
if (mesh.name.indexOf('Kanister') !== -1) {
this.explodeKanister();
this.explode(mesh);
return;
}
@ -649,7 +804,10 @@
}.bind(this)
);
} else {
}
else
{
this.kanisterTime += (data.delta * this.kanisterLeakTime);
this.renderer.clearColor.r -= 0.01;
if (this.renderer.clearColor.r < this.minimumRendererRed) {
@ -664,34 +822,69 @@
this.throwerLight.updateInstance('intensity');
}
if (this.spawnTime > this.spawnInterval) {
this.spawnTime = 0;
this.spawnEnemy();
}
if (this.kanister.explodeParticleEngine) {
if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
this.kanister.waiting = true;
} else {
this.kanister.explodeParticleEngine.remove();
this.kanister.explodeParticleEngine = null;
delete this.kanister.waiting;
}
}
if (this.kanisterTime > (this.kanisterLife / 2)) {
this.kanister.visible = true;
this.kanister.updateInstance('visible');
var used = this.kanisterTime / this.kanisterLife;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'kanisterAppeared'
event : 'fuelUsed',
used : used,
percentage : Math.round(used * 100) + '%',
kanisters : this.kanisters
}
);
if (this.kanisterTime > this.kanisterLife) {
this.kanisterTime = 0;
this.kanisters -= 1;
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'kanisterCountUpdate',
kanisters : this.kanisters
}
);
if (this.kanisters < 0) {
GameLib.Event.Emit(
GameLib.Event.GAME_OVER,
{
game : this
}
);
}
}
if (this.enemySpawnTime > this.enemySpawnInterval && this.running) {
this.enemySpawnTime = 0;
this.spawnEnemy();
}
//
// if (this.kanister.explodeParticleEngine) {
// if (GameLib.Utils.UndefinedOrNull(this.kanister.waiting)) {
// this.kanister.waiting = true;
// } else {
// this.kanister.explodeParticleEngine.remove();
// this.kanister.explodeParticleEngine = null;
// delete this.kanister.waiting;
// }
// }
//
// if (this.kanisterTime > (this.kanisterLife / 2)) {
//
// this.kanister.visible = true;
// this.kanister.updateInstance('visible');
//
// GameLib.Event.Emit(
// GameLib.Event.GAME_DATA,
// {
// event : 'kanisterAppeared'
// }
// );
// }
this.enemies = this.enemies.reduce(
function(result, enemy) {
@ -712,10 +905,10 @@
}
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.updateInstance('position');
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.mesh.updateInstance('quaternion');
enemy.lifeTime += data.delta;
@ -729,47 +922,19 @@
}
);
if (!enemy.burning && !enemy.exploding) {
this.lives--;
console.log('lives left: ' + this.lives);
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
livesLeft : this.lives,
event : 'lifeLost'
}
);
if (this.lives < 0) {
GameLib.Event.Emit(
GameLib.Event.GAME_DATA,
{
event : 'gameOver',
gameData : this
}
);
GameLib.Event.Emit(GameLib.Event.GAME_OVER);
}
}
/**
* We only remove the things we cloned
*/
this.kill(enemy);
return result;
} else {
if (enemy.burning) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.fireParticleEngine.remove();