diff --git a/21g30t1e75.js b/21g30t1e75.js index e5d20ac..11ba87a 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -213,9 +213,9 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() { * TODO: We don't update instance position - animation should do this */ // this.mesh.updateInstance('position'); - if (!this.isTail) { + //if (!this.isTail) { this.mesh.updateInstance('rotation'); - } + //} } GameLib.CustomCode.SnakeBody.prototype.advance = function(orientation, flip) { @@ -462,9 +462,9 @@ GameLib.Event.Subscribe( this.animation.meshes.push(this.snake[0].mesh); this.animation.meshes.push(this.snake[1].mesh); this.animation.meshes.push(this.snake[2].mesh); - this.animation.meshes.push(this.snake[3].mesh); + //this.animation.meshes.push(this.snake[3].mesh); - this.animationRotation.meshes.push(this.snake[3].mesh); + //this.animationRotation.meshes.push(this.snake[3].mesh); /** * Cleanup grid