Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 0 bytes modified
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@ -209,7 +209,7 @@ GameLib.CustomCode.prototype.update3dCursor = function() {
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this.camera
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this.camera
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);
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);
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var distance = - this.camera.position.z / this.raycaster.direction.z;
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var distance = - this.camera.position.x / this.raycaster.direction.x;
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var cursorPosition = this.camera.position.clone().add(
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var cursorPosition = this.camera.position.clone().add(
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this.raycaster.direction.clone().multiply(
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this.raycaster.direction.clone().multiply(
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distance,
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distance,
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