Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 469 bytes modified
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@ -271,6 +271,13 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.mesh.visible = true;
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body.mesh.updateInstance('visible');
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} else if (backup.bodyType === GameLib.CustomCode.BODY_TYPE_CORNER) {
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if (index === (this.snake.length - 1)) {
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backup.bodyType = GameLib.CustomCode.BODY_TYPE_TAIL;
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} else {
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body.backupMesh = body.mesh;
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body.backupMesh.visible = false;
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@ -280,6 +287,8 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.mesh = this.meshBreadCorner.clone();
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}
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}
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body.bodyType = backup.bodyType;
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}
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@ -289,22 +298,6 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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backup.orientation = temp.orientation;
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backup.bodyType = temp.bodyType
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if (
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index === (this.snake.length - 1) &&
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body.bodyType === GameLib.CustomCode.BODY_TYPE_CORNER
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) {
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// body.bodyType = GameLib.CustomCode.BODY_TYPE_TAIL;
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//
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// body.mesh.geometry = null;
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//
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// body.mesh.materials = null;
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//
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// body.mesh.remove();
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//
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// body.mesh = body.backupMesh;
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//
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// body.backupMesh = null;
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}
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}
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body.applyToMesh();
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