Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 50 bytes modified
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@ -57,7 +57,7 @@ this.kickDistance = 0;
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this.raycaster = new THREE.Raycaster();
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this.raycaster = new THREE.Raycaster();
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this.debug = false;
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this.debug = true;
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this.gravity = -9.8;
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this.gravity = -9.8;
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@ -67,9 +67,9 @@ this.startRayZ = -2;
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this.endRayZ = -2.5;
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this.endRayZ = -2.5;
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this.playerY = 0.155;
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this.playerY = 0.375;
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this.ballY = 0.0355;
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this.ballY = this.football.instance.geometry.boundingSphere.radius / 2;
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if (this.debug) {
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if (this.debug) {
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this.arrowHelper = new THREE.ArrowHelper(
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this.arrowHelper = new THREE.ArrowHelper(
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