Update: CC - Entity Loaded - AR Football 2 (madnahfvrc.js) 81 bytes modified
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fb0f480e70
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@ -24,15 +24,28 @@ R3.CustomCode.prototype.move = function(data) {
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var x = data.x;
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var y = data.y;
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// if (data.source === 'mouse') {
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// x *= 0.001;
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// y *= 0.001;
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// }
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if (data.source === 'mouse') {
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x *= 0.01;
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y *= 0.01;
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}
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this.playerRotation.x += x;
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this.playerRotation.y += y;
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//this.footballPlayer.instance.applyMatrix(new THREE.Matrix4());
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this.footballPlayer.instance.matrix = new THREE.Matrix4();
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this.footballPlayer.instance.matrix.decompose(
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this.footballPlayer.instance.position,
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this.footballPlayer.instance.quaternion,
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this.footballPlayer.instance.scale
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);
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this.footballPlayer.instance.translateY(0.78);
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this.footballPlayer.instance.rotateY(this.playerRotation.x);
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this.footballPlayer.instance.translateZ(0.2);
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this.footballPlayer.instance.rotateX(this.playerRotation.y);
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// var v = new THREE.Vector3(x, y, 0);
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// v.normalize();
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@ -41,16 +54,9 @@ R3.CustomCode.prototype.move = function(data) {
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/**
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* This is where i have to do the right order of transformations
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*/
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// this.footballPlayer.quaternion.axis.x = 0;
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// this.footballPlayer.quaternion.axis.y = 1;
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// this.footballPlayer.quaternion.axis.z = 0;
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//
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// this.footballPlayer.quaternion.angle = this.playerRotation.x;
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//
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// this.footballPlayer.updateInstance('quaternion');
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this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
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this.footballPlayer.instance.translateZ(0.2);
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//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
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// this.footballPlayer.quaternion.axis.x = 1;
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// this.footballPlayer.quaternion.axis.y = 0;
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// this.footballPlayer.quaternion.axis.z = 0;
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@ -59,10 +65,12 @@ R3.CustomCode.prototype.move = function(data) {
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//
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// this.footballPlayer.updateInstance('quaternion');
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this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
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//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
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// this.footballPlayer.instance.rotateX(v.y * 0.1);
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this.footballPlayer.instance.translateZ(-0.2);
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//this.footballPlayer.instance.translateZ(-0.2);
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