diff --git a/6rskhzgjog.js b/6rskhzgjog.js index a23b848..c30da77 100644 --- a/6rskhzgjog.js +++ b/6rskhzgjog.js @@ -279,7 +279,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { mesh.materials = [material]; - mesh.updateInstance(); + mesh.updateInstance('materials'); mesh.instance.visible = true; @@ -344,14 +344,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; - enemy.mesh.updateInstancePosition(); + enemy.mesh.updateInstance('position'); enemy.mesh.useQuaternion = true; enemy.mesh.quaternion.axis.x = rotation.axis.x; enemy.mesh.quaternion.axis.y = rotation.axis.y; enemy.mesh.quaternion.axis.z = rotation.axis.z; enemy.mesh.quaternion.angle = rotation.angle; - enemy.mesh.updateInstanceRotation(); + enemy.mesh.updateInstance('quaternion'); enemy.velocity = velocity; enemy.rotation = rotation; @@ -905,10 +905,10 @@ this.enemies = this.enemies.reduce( } enemy.mesh.position.add(enemy.velocity); - enemy.mesh.updateInstancePosition(); + enemy.mesh.updateInstance('position'); enemy.mesh.quaternion.angle += enemy.rotation.angle; - enemy.mesh.updateInstanceRotation(); + enemy.mesh.updateInstance('quaternion'); enemy.lifeTime += data.delta;