Update: CC - Entity Loaded - Moorcow (hv7vehw7se.js) 31 bytes modified

beta.r3js.org
-=yb4f310 2018-01-11 11:01:25 +01:00
parent 3ee3546efb
commit fdb623325b
1 changed files with 14 additions and 13 deletions

View File

@ -10,9 +10,9 @@ this.enemies = [];
/** /**
* Min and max spawn time is in seconds * Min and max spawn time is in seconds
*/ */
GameLib.D3.CustomCode.MIN_SPAWN_TIME = 1; GameLib.CustomCode.MIN_SPAWN_TIME = 1;
GameLib.D3.CustomCode.MAX_SPAWN_TIME = 4; GameLib.CustomCode.MAX_SPAWN_TIME = 4;
GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE = 5; GameLib.CustomCode.OBJECT_BUFFER_SIZE = 5;
/** /**
* Create references to all our 'in game' objects * Create references to all our 'in game' objects
@ -54,10 +54,10 @@ this.materialTreesAndRocks = GameLib.EntityManager.Instance.findComponentById('g
this.burningTreeParticleEngine = GameLib.EntityManager.Instance.findComponentById('jdn84unl9b'); this.burningTreeParticleEngine = GameLib.EntityManager.Instance.findComponentById('jdn84unl9b');
GameLib.Event.Emit( GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, GameLib.Event.GET_RUNTIME,
null, null,
function(graphics) { function(runtime) {
this.graphics = graphics this.graphics = runtime.graphics
}.bind(this) }.bind(this)
); );
@ -70,6 +70,7 @@ this.mouseDown = GameLib.EntityManager.Instance.findComponentById('jtmr6gmp5p')
this.mouseMove = GameLib.EntityManager.Instance.findComponentById('lxigrx11oc'); this.mouseMove = GameLib.EntityManager.Instance.findComponentById('lxigrx11oc');
this.touchMove = GameLib.EntityManager.Instance.findComponentById('evwkow5289'); this.touchMove = GameLib.EntityManager.Instance.findComponentById('evwkow5289');
/*
GameLib.Event.Subscribe( GameLib.Event.Subscribe(
GameLib.Event.WINDOW_RESIZE, GameLib.Event.WINDOW_RESIZE,
function(data) { function(data) {
@ -82,7 +83,7 @@ GameLib.Event.Subscribe(
); );
}.bind(this) }.bind(this)
); );
*/
/** /**
* Tell all our custom code components that we loaded * Tell all our custom code components that we loaded
*/ */
@ -164,27 +165,27 @@ this.createMesh = function(meshType) {
); );
}; };
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('bull'); this.createMesh('bull');
} }
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('star'); this.createMesh('star');
} }
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('burger'); this.createMesh('burger');
} }
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('parcel'); this.createMesh('parcel');
} }
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('santa'); this.createMesh('santa');
} }
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) { for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('kanister'); this.createMesh('kanister');
} }