Update: CC - Entity Loaded - Moorcow (hv7vehw7se.js) 31 bytes modified

beta.r3js.org
-=yb4f310 2018-01-11 11:01:25 +01:00
parent 3ee3546efb
commit fdb623325b
1 changed files with 14 additions and 13 deletions

View File

@ -10,9 +10,9 @@ this.enemies = [];
/**
* Min and max spawn time is in seconds
*/
GameLib.D3.CustomCode.MIN_SPAWN_TIME = 1;
GameLib.D3.CustomCode.MAX_SPAWN_TIME = 4;
GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE = 5;
GameLib.CustomCode.MIN_SPAWN_TIME = 1;
GameLib.CustomCode.MAX_SPAWN_TIME = 4;
GameLib.CustomCode.OBJECT_BUFFER_SIZE = 5;
/**
* Create references to all our 'in game' objects
@ -54,10 +54,10 @@ this.materialTreesAndRocks = GameLib.EntityManager.Instance.findComponentById('g
this.burningTreeParticleEngine = GameLib.EntityManager.Instance.findComponentById('jdn84unl9b');
GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
GameLib.Event.GET_RUNTIME,
null,
function(graphics) {
this.graphics = graphics
function(runtime) {
this.graphics = runtime.graphics
}.bind(this)
);
@ -70,6 +70,7 @@ this.mouseDown = GameLib.EntityManager.Instance.findComponentById('jtmr6gmp5p')
this.mouseMove = GameLib.EntityManager.Instance.findComponentById('lxigrx11oc');
this.touchMove = GameLib.EntityManager.Instance.findComponentById('evwkow5289');
/*
GameLib.Event.Subscribe(
GameLib.Event.WINDOW_RESIZE,
function(data) {
@ -82,7 +83,7 @@ GameLib.Event.Subscribe(
);
}.bind(this)
);
*/
/**
* Tell all our custom code components that we loaded
*/
@ -164,27 +165,27 @@ this.createMesh = function(meshType) {
);
};
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('bull');
}
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('star');
}
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('burger');
}
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('parcel');
}
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('santa');
}
for (var n = 0; n < GameLib.D3.CustomCode.OBJECT_BUFFER_SIZE; n++) {
for (var n = 0; n < GameLib.CustomCode.OBJECT_BUFFER_SIZE; n++) {
this.createMesh('kanister');
}