Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 145 bytes modified
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c43779a16c
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@ -1175,10 +1175,7 @@ GameLib.CustomCode.prototype.restore = function() {
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this.backupSnake.map(
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function(backupBody) {
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if (
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backupBody.mesh === body.mesh ||
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backupBody.mesh === body.backupMesh
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) {
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if (backupBody.mesh === body.mesh) {
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inUse = true;
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}
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@ -1186,8 +1183,17 @@ GameLib.CustomCode.prototype.restore = function() {
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body.mesh.geometry = null;
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body.mesh.materials = null;
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body.mesh.remove();
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body.mesh = null;
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inUse = true;
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}
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if (backupBody.backupMesh === body.mesh) {
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inUse = true;
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}
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if (backupBody.backupMesh === body.backupMesh) {
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inUse = true;
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}
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}
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)
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