if (!this.entityLoaded) { return; } if (!this.initialized) { this.state = this.entityLoaded.state; this.initialized = true; } R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Click' } ); if (this.state.turning) { console.warn('already turning - todo: store the input and play back'); return; } if (data.keyCode === R3.System.Input.KEY_UP) { if ( this.state.orientation === R3.CustomCode.ORIENTATION_UP || this.state.orientation === R3.CustomCode.ORIENTATION_DOWN ) { /** * The snake is moving up or down - do nothing */ return; } if ( this.state.orientation === R3.CustomCode.ORIENTATION_LEFT || this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT ) { if (this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT) { this.state.flip = 0; } else { this.state.flip = -1; } this.state.orientation = R3.CustomCode.ORIENTATION_UP; this.state.turning = true; } } if (data.keyCode === R3.System.Input.KEY_DOWN) { if ( this.state.orientation === R3.CustomCode.ORIENTATION_UP || this.state.orientation === R3.CustomCode.ORIENTATION_DOWN ) { /** * The snake is moving up or down - do nothing */ return; } if ( this.state.orientation === R3.CustomCode.ORIENTATION_LEFT || this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT ) { if (this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT) { this.state.flip = -1; } else { this.state.flip = 0; } this.state.orientation = R3.CustomCode.ORIENTATION_DOWN; this.state.turning = true; } } if (data.keyCode === R3.System.Input.KEY_LEFT) { if ( this.state.orientation === R3.CustomCode.ORIENTATION_LEFT || this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT ) { /** * The snake is moving up or down - do nothing */ return; } if ( this.state.orientation === R3.CustomCode.ORIENTATION_UP || this.state.orientation === R3.CustomCode.ORIENTATION_DOWN ) { if (this.state.orientation === R3.CustomCode.ORIENTATION_DOWN) { this.state.flip = -1; } else { this.state.flip = 0; } this.state.orientation = R3.CustomCode.ORIENTATION_LEFT; this.state.turning = true; } } if (data.keyCode === R3.System.Input.KEY_RIGHT) { if ( this.state.orientation === R3.CustomCode.ORIENTATION_LEFT || this.state.orientation === R3.CustomCode.ORIENTATION_RIGHT ) { /** * The snake is moving up or down - do nothing */ return; } if ( this.state.orientation === R3.CustomCode.ORIENTATION_UP || this.state.orientation === R3.CustomCode.ORIENTATION_DOWN ) { if (this.state.orientation === R3.CustomCode.ORIENTATION_UP) { this.state.flip = -1; } else { this.state.flip = 0; } this.state.orientation = R3.CustomCode.ORIENTATION_RIGHT; this.state.turning = true; } } //@ sourceURL=keyUp.js