if (!this.entityLoaded) { return; } if (R3.Utils.UndefinedOrNull(this.initialized)) { this.initialized = true; this.fog = this.entityLoaded.fog; this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; this.santa = this.entityLoaded.santa; this.renderer = this.entityLoaded.renderer; this.raycaster = this.entityLoaded.raycaster; this.scene = this.entityLoaded.scene; this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.fireParticleEngine = this.entityLoaded.fireParticleEngine; this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; this.toBlack = new THREE.Color(0.05, 0.05, 0.05); this.toRed = new THREE.Color(0.02, 0, 0); this.bull.instance.visible = false; this.star.instance.visible = false; this.burger.instance.visible = false; this.parcel.instance.visible = false; this.santa.instance.visible = false; /** * This component is initializing - set the total time to 0 */ this.totalTime = 0; this.spawnTime = 0; this.enemies = []; R3.Event.Emit( R3.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.getNextSpawnTime = function() { return R3.Utils.GetRandomIntInclusive( 1, 1 ); } this.nextSpawnTime = this.getNextSpawnTime(); this.spawnEnemy = function() { var enemyType = R3.Utils.GetRandomIntInclusive(1, 5); var meshType = R3.Utils.GetRandomIntInclusive(1, 5); var y = R3.Utils.GetRandomIntInclusive(2, 10); var speed = 1; var material = null; var mesh = null; if (meshType === 1) { mesh = this.bull.clone(); material = this.bull.materials[0].clone(); speed = 0.2; } else if (meshType === 2) { mesh = this.star.clone(); material = this.star.materials[0].clone(); speed = 0.3; } else if (meshType === 3) { mesh = this.burger.clone(); material = this.burger.materials[0].clone(); speed = 0.4; } else if (meshType === 4) { mesh = this.parcel.clone(); material = this.parcel.materials[0].clone(); speed = 0.5; } else if (meshType === 5) { mesh = this.santa.clone(); material = this.santa.materials[0].clone(); speed = 0.5; } else { console.log('unknown mesh type : ' + meshType); } mesh.materials = [material]; mesh.updateInstance(); mesh.instance.visible = true; var velocity = null; var axis = new R3.API.Vector3( R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1 ); axis = axis.normalize(); var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001; var position = {x : 0, y: y, z :0}; var rotation = { axis : axis, angle : angle }; var enemy = { mesh : mesh }; if (enemyType === 1) { position.x = -100; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = 100; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { position.x = -100; position.z = -100; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = 100; position.z = -100; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; position.z = -100; velocity = {x:0,y:0,z:speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); enemy.mesh.useQuaternion = true; enemy.mesh.quaternion.axis.x = rotation.axis.x; enemy.mesh.quaternion.axis.y = rotation.axis.y; enemy.mesh.quaternion.axis.z = rotation.axis.z; enemy.mesh.quaternion.angle = rotation.angle; enemy.mesh.updateInstanceRotation(); enemy.velocity = velocity; enemy.rotation = rotation; enemy.lifeTime = 0; enemy.life = 15; enemy.exploding = false; enemy.burning = false; enemy.burnLife = 3; enemy.burnTime = 0; enemy.explodingLife = 2; this.enemies.push(enemy); } this.explode = function(mesh) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.exploding) { console.log('exploding enemy'); enemy.exploding = true; // var particleEngine = this.smokeParticleEngine.clone(); // particleEngine.position = mesh.position.clone(); // particleEngine.updateInstance('position'); // particleEngine.enabled = true; // enemy.smokeParticleEngine = particleEngine; } }.bind(this) ); } this.burn = function(mesh) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.burning) { console.log('burning enemy ' + mesh.name); enemy.burning = true; var smokeParticleEngine = this.smokeParticleEngine.clone(); smokeParticleEngine.position = mesh.position.clone(); smokeParticleEngine.updateInstance('position'); smokeParticleEngine.enabled = true; enemy.smokeParticleEngine = smokeParticleEngine; var fireParticleEngine = this.fireParticleEngine.clone(); fireParticleEngine.position = mesh.position.clone(); fireParticleEngine.updateInstance('position'); fireParticleEngine.enabled = true; enemy.fireParticleEngine = fireParticleEngine; } }.bind(this) ); } this.burnTree = function(mesh) { if (mesh.burning) { /** * Do nothing, this tree is burning */ } else { mesh.burning = true; // var smokeParticleEngine = this.smokeParticleEngine.clone(); // smokeParticleEngine.position = mesh.position.clone(); // smokeParticleEngine.updateInstance('position'); // smokeParticleEngine.enabled = true; // mesh.smokeParticleEngine = smokeParticleEngine; var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); burningTreeParticleEngine.position = mesh.position.clone(); burningTreeParticleEngine.position.y += mesh.dimensions.y; burningTreeParticleEngine.updateInstance('position'); burningTreeParticleEngine.enabled = true; mesh.burningTreeParticleEngine = burningTreeParticleEngine; } } } this.totalTime += data.delta; this.spawnTime += data.delta; this.scene.meshes.map( function(mesh) { if (mesh.instance.material instanceof Array) { mesh.instance.material.map( function(material) { if (material.emissive) { material.emissive.sub(this.toRed); } } ); } else { if (mesh.instance.material.emissive) { mesh.instance.material.emissive.sub(this.toRed); } } }.bind(this) ); if (this.mouseIsDown) { this.fog.color.r += 0.01; if (this.fog.color.r > 0.5) { this.fog.color.r = 0.5; } //this.fog.updateInstance('color'); this.renderer.clearColor.r += 0.01; if (this.renderer.clearColor.r > 0.5) { this.renderer.clearColor.r = 0.5; } this.renderer.updateInstance('clearColor'); var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); intersects.map( function(intersect) { var mesh = intersect.mesh; if ( mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium mesh.name.indexOf('Hamburger') !== -1 || //burger mesh.name.indexOf('Star Cookie') !== -1 || //cookie mesh.name.indexOf('Parcel') !== -1 || //parcel mesh.name.indexOf('Bull') !== -1|| //bull mesh.name.indexOf('Tree - Large') !== -1 || //tree large mesh.name.indexOf('Santa') !== -1 || //santa mesh.name.indexOf('Tree - Small') !== -1 //tree small ) { if (mesh.materials[0].name.indexOf('Trees') === -1) { mesh.instance.material.color.sub(this.toBlack); mesh.materials[0].color.r = mesh.instance.material.color.r; mesh.materials[0].color.g = mesh.instance.material.color.g; mesh.materials[0].color.b = mesh.instance.material.color.b; mesh.materials[0].color.instance = mesh.instance.material.color; if (mesh.instance.material.color.r <= 0) { this.burn(mesh); if (mesh.instance.material.emissive) { mesh.instance.material.emissive.add(this.toRed); mesh.instance.material.emissive.add(this.toRed); if (mesh.instance.material.emissive.r >= 0.8) { this.explode(mesh); } } } } else { /** * This happens to trees */ mesh.instance.material.color.sub(this.toBlack); mesh.materials[0].color.r = mesh.instance.material.color.r; mesh.materials[0].color.g = mesh.instance.material.color.g; mesh.materials[0].color.b = mesh.instance.material.color.b; // Don't do the color instance mesh.materials[0].color.instance = mesh.instance.material.color; if (mesh.instance.material.color.r <= 0) { this.burnTree(mesh); if (mesh.instance.material.emissive) { mesh.instance.material.emissive.add(this.toRed); mesh.instance.material.emissive.add(this.toRed); //if (mesh.instance.material.emissive.r >= 0.8) { // this.explode(mesh); //} } } } } }.bind(this) ); } else { this.renderer.clearColor.r -= 0.01; if (this.renderer.clearColor.r < 0.32) { this.renderer.clearColor.r = 0.32; } this.renderer.updateInstance('clearColor'); this.fog.color.r -= 0.01; if (this.fog.color.r < 0.32) { this.fog.color.r = 0.32; } // this.fog.updateInstance('color'); } if (this.spawnTime > this.nextSpawnTime) { this.nextSpawnTime = this.getNextSpawnTime(); this.spawnTime = 0; this.spawnEnemy(); } this.enemies = this.enemies.reduce( function(result, enemy) { enemy.mesh.position.add(enemy.velocity); enemy.mesh.updateInstancePosition(); enemy.mesh.quaternion.angle += enemy.rotation.angle; enemy.mesh.updateInstanceRotation(); enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { /** * We only remove the things we cloned */ R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh.materials[0] } ); R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); if (enemy.burning) { enemy.smokeParticleEngine.remove(); enemy.fireParticleEngine.remove(); enemy.burning = false; } } else { if (enemy.burning) { enemy.burnTime += data.delta; if (enemy.burnTime > enemy.burnLife) { enemy.smokeParticleEngine.remove(); enemy.fireParticleEngine.remove(); enemy.lifeTime = enemy.life + 1; enemy.burning = false; } else { enemy.smokeParticleEngine.position = enemy.mesh.position.clone(); enemy.smokeParticleEngine.updateInstance('position'); enemy.fireParticleEngine.position = enemy.mesh.position.clone(); enemy.fireParticleEngine.updateInstance('position'); } enemy.mesh.materials[0].opacity -= 0.005; enemy.mesh.materials[0].updateInstance('opacity'); } result.push(enemy); } return result; }, [] ); return null; //# sourceURL=beforeRender.js