if (!this.entityLoaded) { return; } if ( R3.Utils.UndefinedOrNull(this.totalTime) || R3.Utils.UndefinedOrNull(this.spawnTime) ) { /** * This component is initializing - set the total time to 0 */ this.totalTime = 0; this.spawnTime = 0; var cow = R3.EntityManager.Instance.findComponentById('3upawmhh8j'); var burger = R3.EntityManager.Instance.findComponentById('psy2g7qsfx'); cow.instance.visible = false; burger.instance.visible = false; this.enemies = []; R3.Event.Emit( R3.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.getNextSpawnTime = function() { return R3.Utils.GetRandomIntInclusive( 1, 10 ); } this.scene = R3.EntityManager.Instance.findComponentById('lpdxa66480'); this.nextSpawnTime = this.getNextSpawnTime(); this.spawnEnemy = function() { var enemyType = Math.floor((Math.random() * 5) + 1); var meshType = Math.floor((Math.random() * 2) + 1); var y = Math.floor((Math.random() * 10) + 2); var apiBox = new R3.D3.API.Mesh(); apiBox.materials = [this.boxMaterial]; var speed = 0.5; var box = null; if (meshType === 1) { box = cow.clone(); } else { box = burger.clone(); speed = 0.3; } box.instance.visible = true; var velocity = null; var rotX = Math.floor((Math.random() * 10) + 1) * 0.01; var rotY = Math.floor((Math.random() * 10) + 1) * 0.01; var rotZ = Math.floor((Math.random() * 10) + 1) * 0.01; var position = {x : 0, y: y, z :0}; var rotation = {x : rotX, y: rotY, z: rotZ}; var enemy = { mesh : box }; if (enemyType === 1) { position.x = -100; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = 100; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { position.x = -100; position.z = -100; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = 100; position.z = -100; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; position.z = -100; velocity = {x:0,y:0,z:speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); enemy.velocity = velocity; enemy.lifeTime = 0; enemy.life = 15; this.enemies.push(enemy); } } this.totalTime += data.delta; this.spawnTime += data.delta; if (this.spawnTime > this.nextSpawnTime) { this.nextSpawnTime = Math.floor((Math.random() * 1) + 1); this.spawnTime = 0; this.spawnEnemy(); } this.enemies = this.enemies.reduce( function(result, enemy) { enemy.mesh.position.add(enemy.velocity); enemy.mesh.updateInstancePosition(); enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); } else { result.push(enemy); } return result; }, [] ); return null; //# sourceURL=beforeRender.js