if (R3.Utils.UndefinedOrNull(this.entityLoaded)) { /** * This component is not ready to run */ return; } if ( R3.Utils.UndefinedOrNull(this.totalTime) || R3.Utils.UndefinedOrNull(this.spawnTime) || R3.Utils.UndefinedOrNull(this.spawnBulletFrequency) || R3.Utils.UndefinedOrNull(this.camera) || R3.Utils.UndefinedOrNull(this.scene) || R3.Utils.UndefinedOrNull(this.sceneCrosshair) //|| true ) { /** * This component is initializing - set the total time to 0 */ this.totalTime = 0; this.spawnTime = 0; this.spawnBulletFrequency = 0.1; this.enemies = []; R3.Event.Emit( R3.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.getNextSpawnTime = function() { return R3.Utils.GetRandomIntInclusive( R3.D3.CustomCode.MIN_SPAWN_TIME, R3.D3.CustomCode.MAX_SPAWN_TIME ); } this.boxMaterial = R3.EntityManager.Instance.findComponentById('dsaua5t19a'); this.tree = R3.EntityManager.Instance.findComponentById('fcj62ukx5s'); this.camera = R3.EntityManager.Instance.findComponentById('yv62w8sx9r'); this.scene = R3.EntityManager.Instance.findComponentById('fd2be8y1c8'); this.sceneCrosshair = R3.EntityManager.Instance.findComponentById('7xkcp6x9pf'); this.meshCrosshair = R3.EntityManager.Instance.findComponentById('oxpg88pgzv'); this.meshFireBall = R3.EntityManager.Instance.findComponentById('zmcwqlym5y'); this.flames = []; for (var i = 0; i < 100; i++) { var tree = this.tree.clone(); tree.position.x = Math.floor(Math.random() * 1000) - 500; tree.position.y = Math.floor(Math.random() * 60) - 30; tree.position.z = Math.floor(Math.random() * 1000) - 500; tree.updateInstance(); } this.tree.position.x = Math.floor(Math.random() * 1000) - 500; this.tree.position.y = Math.floor(Math.random() * 60) - 30; this.tree.position.z = Math.floor(Math.random() * 1000) - 500; this.tree.updateInstance(); this.nextSpawnTime = this.getNextSpawnTime(); this.spawnEnemy = function() { var enemyType = Math.floor((Math.random() * 5) + 1); var y = Math.floor((Math.random() * 40) + 2); var apiBox = new R3.D3.API.Mesh(); apiBox.materials = [this.boxMaterial]; var box = new R3.D3.Mesh.Box(this.graphics, apiBox, 4,4,4); var velocity = null; var position = {x : 0, y: y, z :0}; var enemy = { mesh : box }; if (enemyType === 1) { position.x = -500; velocity = {x:1,y:0,z:0}; } if (enemyType === 2) { position.x = 500; velocity = {x:-1,y:0,z:0}; } if (enemyType === 3) { position.x = -500; position.z = -500; velocity = {x:1,y:0,z:1}; } if (enemyType === 4) { position.x = 500; position.z = -500; velocity = {x:-1,y:0,z:1}; } if (enemyType === 5) { position.x = 0; position.z = -500; velocity = {x:0,y:0,z:1}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); enemy.velocity = velocity; enemy.lifeTime = 0; enemy.life = 50; this.enemies.push(enemy); } } this.totalTime += data.delta; this.spawnTime += data.delta; if (this.spawnTime > this.nextSpawnTime) { this.nextSpawnTime = Math.floor((Math.random() * 1) + 1); this.spawnTime = 0; this.spawnEnemy(); } var flamesLength = this.flames.length; this.flames.map( function(flame, index) { flame.mesh.position.add(flame.direction); flame.mesh.updateInstancePosition(); //flame.mesh.instance.renderOrder = index; } ); if (this.spawningBullets === true) { if (this.spawnBulletTime === 0) { var material = new THREE.LineBasicMaterial({ color: 0xff0000, linewidth: 5 }); var position = this.camera.position.instance.clone(); var lookAt = this.camera.lookAt.instance.clone(); var direction = lookAt.sub(position).normalize(); var start = new THREE.Vector3(0,0,0.5); start.unproject(this.camera.instance); var end = direction.clone().multiplyScalar(1000); console.log('start: ', start); console.log('end: ', end); this.meshFireBall.renderOrder = Number(1000 - Number(this.flames.length)); var flameMesh = this.meshFireBall.clone(); flameMesh.position.x = start.x; flameMesh.position.y = start.y; flameMesh.position.z = start.z; flameMesh.instance.lookAt(direction.clone().negate()); flameMesh.updateInstancePosition(); this.flames.push({ mesh : flameMesh, direction: direction }); //var geometry = new THREE.Geometry(); //geometry.vertices.push( // start, // end //); //var line = new THREE.Line( geometry, material ); //this.scene.instance.add( line ); var raycaster = new THREE.Raycaster(); raycaster.ray = new THREE.Ray( this.camera.position.instance, start.clone().sub(this.camera.position.instance).normalize() ); var intersects = raycaster.intersectObjects( R3.EntityManager.Instance.queryComponents(R3.D3.Mesh).map( function(mesh){ return mesh.instance; } ) ); if (intersects.length > 0) { console.log('intersected'); intersects.map( function(intersect){ intersect.object.visible = false; } ) } } this.spawnBulletTime += data.delta; if (this.spawnBulletTime > this.spawnBulletFrequency) { this.spawnBulletTime = 0; } } this.scene.instance.children.map( function(child) { if (child instanceof THREE.Line) { child.position.multiply(new THREE.Vector3(0,-0.1,0)); } } ); //this.entityLoaded.updateMaterialRusted(this.totalTime); this.enemies = this.enemies.reduce( function(result, enemy) { enemy.mesh.position.add(enemy.velocity); enemy.mesh.updateInstancePosition(); enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); } else { result.push(enemy); } return result; }, [] ); return null; //# sourceURL=beforeRender.js