if (!this.entityLoaded) { return; } if (R3.Utils.UndefinedOrNull(this.initialized)) { this.initialized = true; this.fog = this.entityLoaded.fog; this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; this.santa = this.entityLoaded.santa; this.renderer = this.entityLoaded.renderer; this.raycaster = this.entityLoaded.raycaster; this.kanister = this.entityLoaded.kanister; this.scene = this.entityLoaded.scene; this.leftLight = this.entityLoaded.leftLight; this.rightLight = this.entityLoaded.rightLight; this.throwerLight = this.entityLoaded.throwerLight; this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.fireParticleEngine = this.entityLoaded.fireParticleEngine; this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; this.minimumRendererRed = 0.1; this.toBlack = new THREE.Color(0.05, 0.05, 0.05); this.toRed = new THREE.Color(0.02, 0, 0); this.bull.instance.visible = false; this.star.instance.visible = false; this.burger.instance.visible = false; this.parcel.instance.visible = false; this.santa.instance.visible = false; this.treesBurning = 0; /** * This component is initializing - set the total time to 0 */ this.totalTime = 0; this.spawnTime = 0; this.kanisterTime = 0; this.kanisterLife = 16.344; this.fuelFinished = false; this.level = 1; this.spawnInterval = 5; this.score = 0; this.lives = 10; if (this.enemies instanceof Array && this.enemies.length !== 0) { this.enemies.map( function(enemy) { this.kill(enemy); }.bind(this) ) } this.scene.meshes.map( function(mesh) { if (mesh.burningTreeParticleEngine) { mesh.burning = false; mesh.life = 1.2; mesh.burningTreeParticleEngine.remove(); mesh.burningTreeParticleEngine = null; } }.bind(this) ) this.enemies = []; this.enemiesSpawned = 0; this.fog.density = 0.01; this.fog.updateInstance('density'); this.leftLight.intensity = 0.3; this.leftLight.updateInstance('intensity'); this.rightLight.intensity = 0.3; this.rightLight.updateInstance('intensity'); R3.Event.Emit( R3.Event.GAME_DATA, { event : 'gameStarted', game : this } ); R3.Event.Emit( R3.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.setLevelProperties = function() { this.prevLevel = this.level; this.level = Math.floor(this.enemiesSpawned / 10) + 1; if (this.prevLevel !== this.level) { var amount = 1 / this.level; if (amount < 0.1) { amount = 0.1; } this.spawnInterval -= amount; console.log('level : ' + this.level +', spawn interval : ' + this.spawnInterval); R3.Event.Emit( R3.Event.GAME_DATA, { level : this.level, spawnInterval : this.spawnInterval, event : 'levelIncrease' } ); } } this.spawnEnemy = function() { this.enemiesSpawned++; this.setLevelProperties(); var enemyType = R3.Utils.GetRandomIntInclusive(1, 5); var meshType = R3.Utils.GetRandomIntInclusive(1, 5); var y = R3.Utils.GetRandomIntInclusive(2, 10); var speed = 1; var material = null; var mesh = null; if (meshType === 1) { mesh = this.bull.clone(); material = this.bull.materials[0].clone(); speed = 0.2; } else if (meshType === 2) { mesh = this.star.clone(); material = this.star.materials[0].clone(); speed = 0.3; } else if (meshType === 3) { mesh = this.burger.clone(); material = this.burger.materials[0].clone(); speed = 0.4; } else if (meshType === 4) { mesh = this.parcel.clone(); material = this.parcel.materials[0].clone(); speed = 0.5; } else if (meshType === 5) { mesh = this.santa.clone(); material = this.santa.materials[0].clone(); speed = 0.5; } else { console.log('unknown mesh type : ' + meshType); } mesh.materials = [material]; mesh.updateInstance(); mesh.instance.visible = true; var velocity = null; var axis = new R3.API.Vector3( R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1 ); axis = axis.normalize(); var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001; var position = {x : 0, y: y, z :0}; var rotation = { axis : axis, angle : angle }; var enemy = { mesh : mesh }; var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); var life = 2.5 / speed; if (enemyType === 1) { position.x = -distance; life += 1.5 / speed; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = distance; life += 1.5 / speed; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { position.x = -angledistance; position.z = -angledistance; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = angledistance; position.z = -angledistance; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; position.z = -distance; velocity = {x:0,y:0,z:speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); enemy.mesh.useQuaternion = true; enemy.mesh.quaternion.axis.x = rotation.axis.x; enemy.mesh.quaternion.axis.y = rotation.axis.y; enemy.mesh.quaternion.axis.z = rotation.axis.z; enemy.mesh.quaternion.angle = rotation.angle; enemy.mesh.updateInstanceRotation(); enemy.velocity = velocity; enemy.rotation = rotation; enemy.lifeTime = 0; enemy.life = life; enemy.exploding = false; enemy.burning = false; enemy.burnLife = 3; enemy.burnTime = 0; enemy.explodingLife = 2; enemy.meshType = meshType; R3.Event.Emit( R3.Event.GAME_DATA, { enemiesSpawned : this.enemiesSpawned, enemy : enemy, event : 'enemySpawned' } ); this.enemies.push(enemy); } this.explodeMesh = function(mesh) { mesh.visible = false; mesh.updateInstance('visible'); var sound = R3.Utils.GetRandomIntInclusive(1,3); var name = 'Audio - Blast 1'; if (sound === 2) { name = 'Audio - Blast 2'; } if (sound === 3) { name = 'Audio - Blast 3'; } this.blastSubscription = R3.Event.Subscribe( R3.Event.AUDIO_ENDED, function(data) { if (data.audio.name === name) { if (this.blastSubscription) { this.blastSubscription.remove(); this.blastSubscription = null; var play = R3.Utils.GetRandomIntInclusive(1,3); if (play === 1) { R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Ho ho ho' } ); } } } }.bind(this) ); R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : name } ); var explodeParticleEngine = this.explodeParticleEngine.clone(); explodeParticleEngine.position = mesh.position.clone(); explodeParticleEngine.updateInstance('position'); explodeParticleEngine.enabled = true; mesh.explodeParticleEngine = explodeParticleEngine; }; this.explode = function(mesh) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.exploding) { console.log('exploding enemy'); this.score += this.level * 100; enemy.exploding = true; R3.Event.Emit( R3.Event.GAME_DATA, { score : this.score, enemy : enemy, event : 'enemyExploded' } ); this.explodeMesh(mesh); } }.bind(this) ); } this.explodeKanister = function() { this.kanisterTime = 0; this.fuelFinished = false; this.explodeMesh(this.kanister); } this.burn = function(mesh) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.burning) { this.score += this.level * 10; console.log('burning enemy ' + mesh.name); enemy.burning = true; R3.Event.Emit( R3.Event.GAME_DATA, { score : this.score, enemy : enemy, event : 'enemyBurned' } ); var smokeParticleEngine = this.smokeParticleEngine.clone(); smokeParticleEngine.position = mesh.position.clone(); smokeParticleEngine.updateInstance('position'); smokeParticleEngine.enabled = true; mesh.smokeParticleEngine = smokeParticleEngine; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Burning' } ); var fireParticleEngine = this.fireParticleEngine.clone(); fireParticleEngine.position = mesh.position.clone(); fireParticleEngine.updateInstance('position'); fireParticleEngine.enabled = true; mesh.fireParticleEngine = fireParticleEngine; } }.bind(this) ); } this.kill = function(enemy) { /** * We only remove the things we cloned */ R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh.materials[0] } ); R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); /** * Also dispose of the THREE.js objects */ enemy.mesh.instance.geometry.dispose(); enemy.mesh.instance.material.dispose(); if (enemy.mesh.smokeParticleEngine) { enemy.mesh.smokeParticleEngine.remove(); enemy.mesh.smokeParticleEngine = null; } if (enemy.mesh.fireParticleEngine) { enemy.mesh.fireParticleEngine.remove(); enemy.mesh.fireParticleEngine = null; } if (enemy.mesh.explodeParticleEngine) { enemy.mesh.explodeParticleEngine.remove(); enemy.mesh.explodeParticleEngine = null; } }; this.burnTree = function(mesh) { if (mesh.burning) { /** * Do nothing, this tree is burning */ } else { mesh.burning = true; this.treesBurning++; R3.Event.Emit( R3.Event.GAME_DATA, { event : 'treeBurned', treesBurning : this.treesBurning } ); this.minimumRendererRed += 0.01; this.fog.density -= 0.00025; if (this.fog.density < 0.0055) { this.fog.density = 0.0055; } this.fog.updateInstance('density'); if (mesh.position.x < 0) { this.leftLight.intensity += 0.07; if (this.leftLight.intensity >= 1) { this.leftLight.intensity = 1; } this.leftLight.updateInstance('intensity'); } else { this.rightLight.intensity += 0.07; if (this.rightLight.intensity >= 1) { this.rightLight.intensity = 1; } this.rightLight.updateInstance('intensity'); } R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Burning' } ); var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); burningTreeParticleEngine.position = mesh.position.clone(); burningTreeParticleEngine.position.y += mesh.dimensions.y + 5; burningTreeParticleEngine.updateInstance('position'); burningTreeParticleEngine.enabled = true; mesh.burningTreeParticleEngine = burningTreeParticleEngine; } } this.spawnEnemy(); } this.totalTime += data.delta; this.spawnTime += data.delta; this.scene.meshes.map( function(mesh) { if (mesh.instance.material instanceof Array) { mesh.instance.material.map( function(material) { if (material.emissive) { material.emissive.sub(this.toRed); } }.bind(this) ); } else { if (mesh.instance.material.emissive) { mesh.instance.material.emissive.sub(this.toRed); } } }.bind(this) ); if (this.mouseIsDown) { this.kanisterTime += data.delta; R3.Event.Emit( R3.Event.GAME_DATA, { used : this.kanisterTime / this.kanisterLife, event : 'fuelUsed', percentage : Math.round((this.kanisterTime / this.kanisterLife) * 100) + '%' } ); if (this.kanisterTime > this.kanisterLife) { this.fuelFinished = true; R3.Event.Emit( R3.Event.GAME_DATA, { event : 'fuelFinished' } ); } if (!this.fuelFinished) { this.renderer.clearColor.r += 0.01; if (this.renderer.clearColor.r > 0.45) { this.renderer.clearColor.r = 0.45; } this.renderer.updateInstance('clearColor'); this.throwerLight.intensity += 0.05; if (this.throwerLight.intensity > 2) { this.throwerLight.intensity = 2; } this.throwerLight.updateInstance('intensity'); } var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); intersects.map( function(intersect) { var mesh = intersect.mesh; if (mesh.name.indexOf('Kanister') !== -1) { this.explodeKanister(); return; } if (this.fuelFinished) { R3.Event.Emit(R3.Event.MOUSE_UP); return; } if ( mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium mesh.name.indexOf('Hamburger') !== -1 || //burger mesh.name.indexOf('Star Cookie') !== -1 || //cookie mesh.name.indexOf('Parcel') !== -1 || //parcel mesh.name.indexOf('Bull') !== -1|| //bull mesh.name.indexOf('Tree - Large') !== -1 || //tree large mesh.name.indexOf('Santa') !== -1 || //santa mesh.name.indexOf('Tree - Small') !== -1 //tree small ) { if (mesh.materials[0].name.indexOf('Trees') === -1) { mesh.instance.material.color.sub(this.toBlack); mesh.materials[0].color.r = mesh.instance.material.color.r; mesh.materials[0].color.g = mesh.instance.material.color.g; mesh.materials[0].color.b = mesh.instance.material.color.b; mesh.materials[0].color.instance = mesh.instance.material.color; if (mesh.instance.material.color.r <= 0) { this.burn(mesh); if (mesh.instance.material.emissive) { mesh.instance.material.emissive.add(this.toRed); mesh.instance.material.emissive.add(this.toRed); if (mesh.instance.material.emissive.r >= 0.8) { this.explode(mesh); } } } } else { /** * This happens to trees */ if (R3.Utils.UndefinedOrNull(mesh.life)) { mesh.life = 1.2; } mesh.life -= 0.2; if (mesh.life <= 0) { this.burnTree(mesh); if (mesh.instance.material.emissive) { mesh.instance.material.emissive.add(this.toRed); mesh.instance.material.emissive.add(this.toRed); } } } } }.bind(this) ); } else { this.renderer.clearColor.r -= 0.01; if (this.renderer.clearColor.r < this.minimumRendererRed) { this.renderer.clearColor.r = this.minimumRendererRed; } this.renderer.updateInstance('clearColor'); this.throwerLight.intensity -= 0.05; if (this.throwerLight.intensity < 0) { this.throwerLight.intensity = 0; } this.throwerLight.updateInstance('intensity'); } if (this.spawnTime > this.spawnInterval) { this.spawnTime = 0; this.spawnEnemy(); } if (this.kanister.explodeParticleEngine) { if (R3.Utils.UndefinedOrNull(this.kanister.waiting)) { this.kanister.waiting = true; } else { this.kanister.explodeParticleEngine.remove(); this.kanister.explodeParticleEngine = null; delete this.kanister.waiting; } } if (this.kanisterTime > (this.kanisterLife / 2)) { this.kanister.visible = true; this.kanister.updateInstance('visible'); R3.Event.Emit( R3.Event.GAME_DATA, { event : 'kanisterAppeared' } ); } this.enemies = this.enemies.reduce( function(result, enemy) { if (enemy.exploding === true) { /** * We need to wait one render cycle for the smoke explode particle engine * and then kill the enemy */ if (R3.Utils.UndefinedOrNull(enemy.waiting)) { enemy.waiting = true; result.push(enemy); } else { this.kill(enemy); } return result; } enemy.mesh.position.add(enemy.velocity); enemy.mesh.updateInstancePosition(); enemy.mesh.quaternion.angle += enemy.rotation.angle; enemy.mesh.updateInstanceRotation(); enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { R3.Event.Emit( R3.Event.GAME_DATA, { event : 'enemyLifetimeReached', enemy : enemy } ); if (!enemy.burning && !enemy.exploding) { this.lives--; console.log('lives left: ' + this.lives); R3.Event.Emit( R3.Event.GAME_DATA, { livesLeft : this.lives, event : 'lifeLost' } ); if (this.lives < 0) { R3.Event.Emit( R3.Event.GAME_DATA, { event : 'gameOver', gameData : this } ); R3.Event.Emit(R3.Event.GAME_OVER); } } /** * We only remove the things we cloned */ this.kill(enemy); return result; } else { if (enemy.burning) { enemy.burnTime += data.delta; if (enemy.burnTime > enemy.burnLife) { enemy.mesh.smokeParticleEngine.remove(); enemy.mesh.fireParticleEngine.remove(); enemy.lifeTime = enemy.life + 1; } else { enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone(); enemy.mesh.smokeParticleEngine.updateInstance('position'); enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone(); enemy.mesh.fireParticleEngine.updateInstance('position'); } enemy.mesh.materials[0].opacity -= 0.005; enemy.mesh.materials[0].updateInstance('opacity'); } result.push(enemy); return result; } }.bind(this), [] ); return null; //# sourceURL=beforeRender.js