if (!this.entityLoaded) { return; } if (R3.Utils.UndefinedOrNull(this.initialized)) { this.initialized = true; R3.Event.Emit(R3.Event.STOP_ALL_AUDIO); R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Xmas' } ); if (this.blastSubscription) { this.blastSubscription.remove(); } this.blastSubscription = R3.Event.Subscribe( R3.Event.AUDIO_ENDED, function(data) { if (data.audio.name.indexOf('Blast') !== -1) { var play = R3.Utils.GetRandomIntInclusive(1,5); if (play === 1) { R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Ho ho ho' } ); } } }.bind(this) ); this.fog = this.entityLoaded.fog; this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; this.santa = this.entityLoaded.santa; this.scene = this.entityLoaded.scene; this.camera = this.entityLoaded.camera; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; this.renderer = this.entityLoaded.renderer; this.raycaster = this.entityLoaded.raycaster; this.kanister = this.entityLoaded.kanister; this.leftLight = this.entityLoaded.leftLight; this.rightLight = this.entityLoaded.rightLight; this.scoreCanvas = this.entityLoaded.scoreCanvas; this.scoreTexture = this.entityLoaded.scoreTexture; this.scoreMesh = this.entityLoaded.scoreMesh; this.throwerLight = this.entityLoaded.throwerLight; this.fireParticleEngine = this.entityLoaded.fireParticleEngine; this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; this.minimumRendererRed = 0.1; this.toBlack = new THREE.Color( data.delta * 3, data.delta * 3, data.delta * 3 ); this.toRed = new THREE.Color( data.delta * 1.2, 0, 0 ); this.treesBurning = 0; this.treesBurningToStart = R3.Utils.GetRandomIntInclusive(1, 3); this.running = false; this.totalTime = 0; this.kanisters = 3; this.kanisterTime = 0; this.kanisterLife = 16.344; this.kanisterLeakTime = 0.1; this.kanisterSpawnScore = 50; this.setNextKanisterSpawnScore = function() { this.kanisterSpawnScore = this.score + 100; if (this.score > 200) { this.kanisterSpawnScore = this.score + 200; } if (this.score > 500) { this.kanisterSpawnScore = this.score + 300; } if (this.score > 800) { this.kanisterSpawnScore = this.score + 400; } if (this.score > 1100) { this.kanisterSpawnScore = this.score + 500; } if (this.score > 1400) { this.kanisterSpawnScore = this.score + 600; } if (this.score > 1800) { this.kanisterSpawnScore = this.score + 700; } if (this.score > 2500) { this.kanisterSpawnScore = this.score + 800; } if (this.score > 3200) { this.kanisterSpawnScore = this.score + 900; } if (this.score > 4000) { this.kanisterSpawnScore = this.score + 1000; } if (this.score > 5000) { this.kanisterSpawnScore = this.score + 1100; } console.log('next kanister spawn score: ' + this.kanisterSpawnScore); R3.Event.Emit( R3.Event.GAME_DATA, { event : 'nextKanisterSpawnScoreUpdate', kanisterSpawnScore : this.kanisterSpawnScore } ); }; this.fuelFinished = false; this.level = 1; this.enemySpawnInterval = 5; this.enemySpawnTime = this.enemySpawnInterval; this.score = 0; if (this.enemies instanceof Array && this.enemies.length !== 0) { this.enemies.map( function(enemy) { this.kill(enemy); }.bind(this) ) } this.scene.meshes.map( function(mesh) { if (mesh.burningTreeParticleEngine) { mesh.burning = false; mesh.burnLife = 1; mesh.burningTreeParticleEngine.remove(); mesh.burningTreeParticleEngine = null; } }.bind(this) ); this.enemies = []; this.scores = []; this.enemiesSpawned = 0; this.fog.density = 0.01; this.fog.updateInstance('density'); this.leftLight.intensity = 0.3; this.leftLight.updateInstance('intensity'); this.rightLight.intensity = 0.3; this.rightLight.updateInstance('intensity'); R3.Event.Emit( R3.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.setLevelProperties = function() { this.prevLevel = this.level; this.level = Math.floor(this.enemiesSpawned / 10) + 1; if (this.level === 1) { this.enemySpawnInterval = 4; } if (this.level === 2) { this.enemySpawnInterval = 3; } if (this.level === 3) { this.enemySpawnInterval = 2; } if (this.level > 3) { this.enemySpawnInterval = 1.5; } console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval); R3.Event.Emit( R3.Event.GAME_DATA, { level : this.level, enemySpawnInterval : this.enemySpawnInterval, event : 'levelIncrease' } ); }; this.spawnEnemy = function(kanister) { var enemyType = R3.Utils.GetRandomIntInclusive(1, 5); var meshType = R3.Utils.GetRandomIntInclusive(1, 5); if (kanister) { meshType = 6; } else { this.enemiesSpawned++; this.setLevelProperties(); } var y = R3.Utils.GetRandomIntInclusive(2, 10); var speed = 1; var score = 10; var material = null; var mesh = null; if (meshType === 1) { mesh = this.bull.clone(); material = this.bull.materials[0].clone(); speed = 0.3; } else if (meshType === 2) { mesh = this.star.clone(); score = 20; material = this.star.materials[0].clone(); speed = 0.4; } else if (meshType === 3) { mesh = this.burger.clone(); score = 50; material = this.burger.materials[0].clone(); speed = 0.45; } else if (meshType === 4) { mesh = this.parcel.clone(); score = 75; material = this.parcel.materials[0].clone(); speed = 0.5; } else if (meshType === 5) { mesh = this.santa.clone(); score = 100; material = this.santa.materials[0].clone(); speed = 0.6; } else if (meshType === 6) { mesh = this.kanister.clone(); score = 100; material = this.kanister.materials[0].clone(); speed = 0.7; } else { console.log('unknown mesh type : ' + meshType); } mesh.materials = [material]; mesh.updateInstance('materials'); mesh.visible = true; mesh.updateInstance('visible'); mesh.burnLife = 1; mesh.explodeLife = 1; var velocity = null; var axis = new R3.API.Vector3( R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1, R3.Utils.GetRandomIntInclusive(1,10) * 0.1 ); axis = axis.normalize(); var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001; var position = {x : 0, y: y, z :0}; var rotation = { axis : axis, angle : angle }; var enemy = { mesh : mesh }; /** * Link the enemy to the mesh */ mesh.enemy = enemy; var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); var life = 5 / speed; if (enemyType === 1) { position.x = -distance; life += 3 / speed; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = distance; life += 3 / speed; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { position.x = -angledistance; position.z = -angledistance; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = angledistance; position.z = -angledistance; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; position.z = -distance; velocity = {x:0,y:0,z:speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstance('position'); enemy.mesh.useQuaternion = true; enemy.mesh.quaternion.axis.x = rotation.axis.x; enemy.mesh.quaternion.axis.y = rotation.axis.y; enemy.mesh.quaternion.axis.z = rotation.axis.z; enemy.mesh.quaternion.angle = rotation.angle; enemy.mesh.updateInstance('quaternion'); enemy.velocity = velocity; enemy.rotation = rotation; enemy.lifeTime = 0; enemy.life = life; enemy.exploding = false; enemy.burning = false; enemy.burnLife = 1.5; enemy.burnTime = 0; enemy.explodingLife = 2; enemy.meshType = meshType; enemy.score = score; enemy.isKanister = false; if (kanister) { enemy.isKanister = true; } else { R3.Event.Emit( R3.Event.GAME_DATA, { enemiesSpawned: this.enemiesSpawned, enemy: enemy, event: 'enemySpawned' } ); } this.enemies.push(enemy); }; this.spawnKanister = function() { console.log('spawning kanister'); this.setNextKanisterSpawnScore(); R3.Event.Emit( R3.Event.GAME_DATA, { event : 'kanisterCountUpdate', kanisters : this.kanisters } ); this.spawnEnemy(true); }; this.drawScore = function(enemy) { this.scoreMesh.materials[0].opacity = 1.0; this.scoreMesh.materials[0].updateInstance('opacity'); this.scoreMesh.position = enemy.mesh.position.clone(); this.scoreMesh.updateInstance('position'); this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion); var context = this.scoreCanvas.instance.getContext('2d'); context.textBaseline = "middle"; context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height); /** * Write text */ context.fillStyle = '#e0b899'; context.font = '230pt BkBold'; context.fillText(enemy.score, 0, this.scoreCanvas.height/2); this.scoreTexture.instance.needsUpdate = true; }.bind(this) this.explodeMesh = function(mesh) { mesh.visible = false; mesh.updateInstance('visible'); var sound = R3.Utils.GetRandomIntInclusive(1,3); var name = 'Audio - Blast 1'; if (sound === 2) { name = 'Audio - Blast 2'; } if (sound === 3) { name = 'Audio - Blast 3'; } var explodeParticleEngine = this.explodeParticleEngine.clone(); explodeParticleEngine.position.x = mesh.position.x; explodeParticleEngine.position.y = mesh.position.y; explodeParticleEngine.position.z = mesh.position.z; explodeParticleEngine.updateInstance('position'); explodeParticleEngine.enabled = true; mesh.explodeParticleEngine = explodeParticleEngine; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : name } ); }; this.explode = function(mesh) { mesh.enemy.exploding = true; if (mesh.enemy.isKanister) { console.log('exploding kanister'); this.kanisters += 1; if (this.kanisters > 9) { this.kanisters = 9; } } else { console.log('exploding enemy'); this.score += mesh.enemy.score; this.drawScore(mesh.enemy); console.log('score : ' + this.score); R3.Event.Emit( R3.Event.GAME_DATA, { event : 'scoreUpdate', score : this.score } ); if (this.score > this.kanisterSpawnScore) { this.spawnKanister(); } R3.Event.Emit( R3.Event.GAME_DATA, { enemy : mesh.enemy, event : 'enemyExploded' } ); } this.explodeMesh(mesh); }; this.burn = function(mesh) { console.log('burning enemy ' + mesh.name); mesh.enemy.burning = true; R3.Event.Emit( R3.Event.GAME_DATA, { enemy : mesh.enemy, event : 'enemyBurned' } ); var smokeParticleEngine = this.smokeParticleEngine.clone(); smokeParticleEngine.position = mesh.position.clone(); smokeParticleEngine.updateInstance('position'); smokeParticleEngine.enabled = true; mesh.smokeParticleEngine = smokeParticleEngine; var fireParticleEngine = this.fireParticleEngine.clone(); fireParticleEngine.position = mesh.position.clone(); fireParticleEngine.updateInstance('position'); fireParticleEngine.enabled = true; mesh.fireParticleEngine = fireParticleEngine; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Burning' } ); }; this.kill = function(enemy) { /** * We only remove the things we cloned */ R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh.materials[0] } ); R3.Event.Emit( R3.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); /** * Also dispose of the THREE.js objects */ enemy.mesh.instance.geometry.dispose(); enemy.mesh.instance.material.dispose(); if (enemy.mesh.smokeParticleEngine) { enemy.mesh.smokeParticleEngine.remove(); enemy.mesh.smokeParticleEngine = null; } if (enemy.mesh.fireParticleEngine) { enemy.mesh.fireParticleEngine.remove(); enemy.mesh.fireParticleEngine = null; } if (enemy.mesh.explodeParticleEngine) { enemy.mesh.explodeParticleEngine.remove(); enemy.mesh.explodeParticleEngine = null; } }; this.burnTree = function(mesh) { if (mesh.burning) { /** * Do nothing, this tree is burning */ } else { mesh.burning = true; this.treesBurning++; if ( (this.treesBurning > this.treesBurningToStart) && !this.running ) { this.running = true; R3.Event.Emit( R3.Event.GAME_DATA, { event : 'gameRunning', message : 'we have enough trees burning now to start - the enemy will spawn now' } ); } R3.Event.Emit( R3.Event.GAME_DATA, { event : 'treeBurned', treesBurning : this.treesBurning, treesBurningToStart : this.treesBurningToStart } ); this.minimumRendererRed += 0.01; this.fog.density -= 0.00025; if (this.fog.density < 0.0055) { this.fog.density = 0.0055; } this.fog.updateInstance('density'); if (mesh.position.x < 0) { this.leftLight.intensity += data.delta * 2.5; if (this.leftLight.intensity >= 1) { this.leftLight.intensity = 1; } this.leftLight.updateInstance('intensity'); } else { this.rightLight.intensity += data.delta * 2.5; if (this.rightLight.intensity >= 1) { this.rightLight.intensity = 1; } this.rightLight.updateInstance('intensity'); } var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); burningTreeParticleEngine.position = mesh.position.clone(); burningTreeParticleEngine.position.y += mesh.dimensions.y + 5; burningTreeParticleEngine.updateInstance('position'); burningTreeParticleEngine.enabled = true; mesh.burningTreeParticleEngine = burningTreeParticleEngine; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name : 'Audio - Burning' } ); } }; R3.Event.Emit( R3.Event.GAME_STARTED, { game : this } ); } this.totalTime += data.delta; this.enemySpawnTime += data.delta; this.scoreMesh.materials[0].opacity -= data.delta * 0.5; if (this.scoreMesh.materials[0].opacity < 0) { this.scoreMesh.materials[0].opacity = 0; } this.scoreMesh.materials[0].updateInstance('opacity'); this.scene.meshes.map( function(mesh) { if (mesh.instance.material instanceof Array) { mesh.instance.material.map( function(material) { if (material.emissive) { material.emissive.sub(this.toRed); } }.bind(this) ); } else { if (mesh.instance.material.emissive) { mesh.instance.material.emissive.sub(this.toRed); } } }.bind(this) ); if (this.mouseIsDown) { this.kanisterTime += data.delta; this.renderer.clearColor.r += 0.01; if (this.renderer.clearColor.r > 0.45) { this.renderer.clearColor.r = 0.45; } this.renderer.updateInstance('clearColor'); this.throwerLight.intensity += 0.05; if (this.throwerLight.intensity > 2) { this.throwerLight.intensity = 2; } this.throwerLight.updateInstance('intensity'); var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); intersects.map( function(intersect) { var mesh = intersect.mesh; if (mesh.name.indexOf('Kanister') !== -1) { this.explode(mesh); return; } if (this.fuelFinished) { R3.Event.Emit(R3.Event.MOUSE_UP); return; } if ( mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium mesh.name.indexOf('Hamburger') !== -1 || //burger mesh.name.indexOf('Star Cookie') !== -1 || //cookie mesh.name.indexOf('Parcel') !== -1 || //parcel mesh.name.indexOf('Bull') !== -1|| //bull mesh.name.indexOf('Tree - Large') !== -1 || //tree large mesh.name.indexOf('Santa') !== -1 || //santa mesh.name.indexOf('Tree - Small') !== -1 //tree small ) { if (mesh.materials[0].name.indexOf('Trees') === -1) { if (!mesh.enemy.burning) { mesh.burnLife -= data.delta * 2.5; if (mesh.burnLife < 0) { mesh.burnLife = 0; this.burn(mesh); } mesh.instance.material.color.setRGB( mesh.burnLife, mesh.burnLife, mesh.burnLife ); } else { if (!mesh.enemy.exploding) { mesh.explodeLife -= data.delta * 2.5; if (mesh.explodeLife < 0) { mesh.explodeLife = 0; this.explode(mesh); } if (mesh.instance.material.emissive) { mesh.instance.material.emissive.setRGB( 1 - mesh.explodeLife, 0, 0 ); } } } } else { /** * This happens to trees */ if (R3.Utils.UndefinedOrNull(mesh.burnLife)) { mesh.burnLife = 1; mesh.burning = false; } if (!mesh.burning) { mesh.burnLife -= data.delta * 2; if (mesh.burnLife <= 0) { mesh.burnLife = 0; this.burnTree(mesh); } if (mesh.instance.material.emissive) { mesh.instance.material.emissive.setRGB( 1 - mesh.burnLife, 0, 0 ); } } } } }.bind(this) ); } else { this.kanisterTime += (data.delta * this.kanisterLeakTime); this.renderer.clearColor.r -= data.delta; if (this.renderer.clearColor.r < this.minimumRendererRed) { this.renderer.clearColor.r = this.minimumRendererRed; } this.renderer.updateInstance('clearColor'); this.throwerLight.intensity -= data.delta * 3; if (this.throwerLight.intensity < 0) { this.throwerLight.intensity = 0; } this.throwerLight.updateInstance('intensity'); } var used = this.kanisterTime / this.kanisterLife; R3.Event.Emit( R3.Event.GAME_DATA, { event : 'fuelUsed', used : used, percentage : Math.round(used * 100) + '%', kanisters : this.kanisters } ); if (this.kanisterTime > this.kanisterLife) { this.kanisterTime = 0; this.kanisters -= 1; R3.Event.Emit( R3.Event.GAME_DATA, { event : 'kanisterCountUpdate', kanisters : this.kanisters } ); if (this.kanisters < 0) { R3.Event.Emit( R3.Event.GAME_OVER, { game : this } ); } } if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { this.enemySpawnTime = 0; this.spawnEnemy(); } this.enemies = this.enemies.reduce( function(result, enemy) { /** * Update enemy position and rotation */ enemy.mesh.position.x += enemy.velocity.x * data.delta * 60; enemy.mesh.position.y += enemy.velocity.y * data.delta * 60; enemy.mesh.position.z += enemy.velocity.z * data.delta * 60; enemy.mesh.updateInstance('position'); enemy.mesh.quaternion.angle += enemy.rotation.angle * data.delta; enemy.mesh.updateInstance('quaternion'); /** * Update its lifetime */ enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { R3.Event.Emit( R3.Event.GAME_DATA, { event : 'enemyLifetimeReached', enemy : enemy } ); /** * We only remove the things we cloned */ this.kill(enemy); return result; } if (enemy.exploding === true) { /** * We need to wait one render cycle for the smoke explode particle engine * and then kill the enemy */ if (R3.Utils.UndefinedOrNull(enemy.waiting)) { enemy.waiting = true; result.push(enemy); } else { this.kill(enemy); } return result; } if (enemy.burning) { if (!enemy.exploding) { enemy.burnTime += data.delta; if (enemy.burnTime > enemy.burnLife) { this.explode(enemy.mesh); } } if (enemy.mesh.smokeParticleEngine) { enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x; enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y; enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z; enemy.mesh.smokeParticleEngine.updateInstance('position'); } if (enemy.mesh.fireParticleEngine) { enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x; enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y; enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z; enemy.mesh.fireParticleEngine.updateInstance('position'); } result.push(enemy); return result; } result.push(enemy); return result; }.bind(this), [] ); return null; //# sourceURL=beforeRender.js