if (!this.entityLoaded) { return; } if (R3.Utils.UndefinedOrNull(this.initialized)) { this.initialized = true; R3.Event.Emit(R3.Event.STOP_ALL_AUDIO); R3.Event.Emit( R3.Event.PLAY_AUDIO, { name: 'Audio - Xmas' } ); if (this.blastSubscription) { this.blastSubscription.remove(); } this.blastSubscription = R3.Event.Subscribe( R3.Event.AUDIO_ENDED, function (data) { if (data.audio.name.indexOf('Blast') !== -1) { var play = R3.Utils.GetRandomIntInclusive(1, 5); if (play === 1) { R3.Event.Emit( R3.Event.PLAY_AUDIO, { name: 'Audio - Ho ho ho' } ); } } }.bind(this) ); this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; this.santa = this.entityLoaded.santa; this.scene = this.entityLoaded.scene; this.camera = this.entityLoaded.camera; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; this.meshes = this.entityLoaded.meshes; this.raycaster = this.entityLoaded.raycaster; this.kanister = this.entityLoaded.kanister; this.lightDirectional = this.entityLoaded.lightDirectional; this.lightAmbient = this.entityLoaded.lightAmbient; this.scoreCanvas = this.entityLoaded.scoreCanvas; this.scoreTexture = this.entityLoaded.scoreTexture; this.scoreMesh = this.entityLoaded.scoreMesh; this.throwerLight = this.entityLoaded.throwerLight; this.fireParticleEngine = this.entityLoaded.fireParticleEngine; this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; this.minimumRendererRed = 0.1; this.toBlack = new THREE.Color( data.delta * 3, data.delta * 3, data.delta * 3 ); this.toRed = new THREE.Color( data.delta * 1.2, 0, 0 ); this.treesBurning = 0; this.treesBurningToStart = R3.Utils.GetRandomIntInclusive(1, 3); this.running = false; this.totalTime = 0; this.kanisters = 2; this.kanisterTime = 0; this.kanisterLife = 16.344; this.kanisterLeakTime = 0.1; this.kanisterSpawnScore = 500; this.enemiesBurned = 0; this.enemiesExploded = 0; this.setNextKanisterSpawnScore = function () { if (this.score > 500) { this.kanisterSpawnScore = 1000; } if (this.score > 1000) { this.kanisterSpawnScore = 1500; } if (this.score > 1500) { this.kanisterSpawnScore = 2500; } if (this.score > 2500) { this.kanisterSpawnScore = 5000; } if (this.score > 5000) { var dice = R3.Utils.GetRandomIntInclusive(1, 10); /** * Max average spawn = 5.41 * @type {number} */ dice += 6.41; /** * 53 is one more than average score, in total - should be against your odds to win. */ this.kanisterSpawnScore = this.score + (dice * 53 * this.level); } console.log('next kanister spawn score: ' + this.kanisterSpawnScore); R3.Event.Emit( R3.Event.GAME_DATA, { event: 'nextKanisterSpawnScoreUpdate', kanisterSpawnScore: this.kanisterSpawnScore } ); }; this.level = 1; this.enemySpawnInterval = 5; this.enemySpawnTime = this.enemySpawnInterval; this.score = 0; if (this.enemies instanceof Array && this.enemies.length !== 0) { this.enemies.map( function (enemy) { this.kill(enemy); }.bind(this) ) } this.scene.meshes.map( function (mesh) { if (mesh.burningTreeParticleEngine) { mesh.burning = false; mesh.burnLife = 1; mesh.burningTreeParticleEngine.enabled = false; } }.bind(this) ); this.enemies = []; this.scores = []; this.enemiesSpawned = 0; this.lightDirectional.intensity = 0; this.lightDirectional.updateInstance('intensity'); this.lightAmbient.intensity = 0; this.lightAmbient.updateInstance('intensity'); this.setLevelProperties = function () { this.prevLevel = this.level; this.level = Math.floor(this.enemiesExploded / 10) + 1; //this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2; if (this.level === 1) { this.enemySpawnInterval = 4; } if (this.level === 2) { this.enemySpawnInterval = 3; } if (this.level === 3) { this.enemySpawnInterval = 2; } if (this.level > 3) { this.enemySpawnInterval = 1.5; } console.log('level : ' + this.level + ', spawn interval : ' + this.enemySpawnInterval); R3.Event.Emit( R3.Event.GAME_DATA, { level: this.level, enemySpawnInterval: this.enemySpawnInterval, event: 'levelIncrease' } ); }; this.getNextMesh = function (meshType) { var mesh = null; for (var i = 0; i < this.meshes[meshType].length; i++) { if (this.meshes[meshType][i].inUse === false) { this.meshes[meshType][i].inUse = true; mesh = this.meshes[meshType][i].mesh; return mesh; } } return mesh; } this.spawnEnemy = function (kanister) { var enemyType = R3.Utils.GetRandomIntInclusive(1, 5); var meshTypeIndex; if (kanister) { meshTypeIndex = 6; } else { meshTypeIndex = R3.Utils.GetRandomIntInclusive(1, 5); } var meshType = null; var speed = 1; var score = 0; var burnLife = 1; var explodeLife = 1; if (meshTypeIndex === 1) { meshType = 'bull'; score = 10; speed = 0.2; } else if (meshTypeIndex === 2) { meshType = 'star'; score = 20; speed = 0.3; } else if (meshTypeIndex === 3) { meshType = 'burger'; score = 50; speed = 0.4; } else if (meshTypeIndex === 4) { meshType = 'parcel'; score = 75; speed = 0.5; } else if (meshTypeIndex === 5) { meshType = 'santa'; score = 100; speed = 0.6; } else if (meshTypeIndex === 6) { meshType = 'kanister'; score = 50; speed = 0.7; burnLife = 0; explodeLife = 0; } else { console.warn('unknown mesh type index: ' + meshTypeIndex); return; } var mesh = this.getNextMesh(meshType); if (!mesh) { console.log('buffer empty.. waiting a bit'); return; } mesh.burnLife = burnLife; mesh.explodeLife = explodeLife; mesh.instance.material[0].color.setRGB(1, 1, 1); mesh.instance.material[0].opacity = 1; mesh.visible = true; mesh.updateInstance('visible'); if (kanister) { this.setNextKanisterSpawnScore(); R3.Event.Emit( R3.Event.GAME_DATA, { event: 'kanisterCountUpdate', kanisters: this.kanisters } ); } else { this.enemiesSpawned++; this.setLevelProperties(); } var y = R3.Utils.GetRandomIntInclusive(2, 10); var velocity = null; var axis = new R3.API.Vector3( R3.Utils.GetRandomIntInclusive(1, 10) * 0.1, R3.Utils.GetRandomIntInclusive(1, 10) * 0.1, R3.Utils.GetRandomIntInclusive(1, 10) * 0.1 ); axis = axis.normalize(); var angle = R3.Utils.GetRandomIntInclusive(1, 100) * 0.001; var position = {x: 0, y: y, z: 0}; var rotation = { axis: axis, angle: angle }; var enemy = { mesh: mesh }; /** * Link the enemy to the mesh */ mesh.enemy = enemy; var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); var life = 2.5 / speed; if (enemyType === 1) { position.x = -distance; life += 1.5 / speed; velocity = {x: speed, y: 0, z: 0}; } if (enemyType === 2) { position.x = distance; life += 1.5 / speed; velocity = {x: -speed, y: 0, z: 0}; } if (enemyType === 3) { position.x = -angledistance; position.z = -angledistance; velocity = {x: speed, y: 0, z: speed}; } if (enemyType === 4) { position.x = angledistance; position.z = -angledistance; velocity = {x: -speed, y: 0, z: speed}; } if (enemyType === 5) { position.x = 0; position.z = -distance; velocity = {x: 0, y: 0, z: speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstance('position'); enemy.mesh.useQuaternion = true; enemy.mesh.quaternion.axis.x = rotation.axis.x; enemy.mesh.quaternion.axis.y = rotation.axis.y; enemy.mesh.quaternion.axis.z = rotation.axis.z; enemy.mesh.quaternion.angle = rotation.angle; enemy.mesh.updateInstance('quaternion'); enemy.velocity = velocity; enemy.rotation = rotation; enemy.lifeTime = 0; enemy.life = life; enemy.exploding = false; enemy.burning = false; enemy.burnLife = 1.5; enemy.burnTime = 0; enemy.explodingLife = 2; enemy.meshType = meshType; enemy.score = score * this.level; enemy.isKanister = false; if (kanister) { enemy.isKanister = true; } else { R3.Event.Emit( R3.Event.GAME_DATA, { enemiesSpawned: this.enemiesSpawned, enemy: enemy, event: 'enemySpawned' } ); } this.enemies.push(enemy); }; this.drawScore = function (enemy) { this.scoreMesh.materials[0].opacity = 1.0; this.scoreMesh.materials[0].updateInstance('opacity'); this.scoreMesh.position = enemy.mesh.position.clone(); this.scoreMesh.updateInstance('position'); this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion); var context = this.scoreCanvas.instance.getContext('2d'); context.textBaseline = "middle"; context.clearRect(0, 0, this.scoreCanvas.width, this.scoreCanvas.height); /** * Write text */ context.fillStyle = '#e0b899'; context.font = '230pt BkBold'; context.fillText(enemy.score, 0, this.scoreCanvas.height / 2); this.scoreTexture.instance.needsUpdate = true; }.bind(this) this.explodeMesh = function (mesh) { mesh.visible = false; mesh.updateInstance('visible'); var sound = R3.Utils.GetRandomIntInclusive(1, 3); var name = 'Audio - Blast 1'; if (sound === 2) { name = 'Audio - Blast 2'; } if (sound === 3) { name = 'Audio - Blast 3'; } mesh.explodeParticleEngine.position.x = mesh.position.x; mesh.explodeParticleEngine.position.y = mesh.position.y; mesh.explodeParticleEngine.position.z = mesh.position.z; mesh.explodeParticleEngine.updateInstance('position'); mesh.explodeParticleEngine.enabled = true; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name: name } ); }; this.explode = function (mesh) { mesh.enemy.exploding = true; if (mesh.enemy.isKanister) { this.kanisters += 1; if (this.kanisters > 9) { this.kanisters = 9; } console.log('exploding kanister, total count: ' + this.kanisters); } else { console.log('exploding enemy'); this.enemiesExploded += 1; R3.Event.Emit( R3.Event.GAME_DATA, { enemy: mesh.enemy, event: 'enemyExploded' } ); this.score += mesh.enemy.score; this.drawScore(mesh.enemy); console.log('score : ' + this.score); R3.Event.Emit( R3.Event.GAME_DATA, { event: 'scoreUpdate', score: this.score } ); } this.explodeMesh(mesh); }; this.burn = function (mesh) { console.log('burning enemy ' + mesh.name); this.enemiesBurned += 1; mesh.enemy.burning = true; R3.Event.Emit( R3.Event.GAME_DATA, { enemy: mesh.enemy, event: 'enemyBurned' } ); mesh.smokeParticleEngine.position.x = mesh.position.x; mesh.smokeParticleEngine.position.y = mesh.position.y; mesh.smokeParticleEngine.position.z = mesh.position.z; mesh.smokeParticleEngine.updateInstance('position'); mesh.smokeParticleEngine.enabled = true; mesh.fireParticleEngine.position.x = mesh.position.x; mesh.fireParticleEngine.position.y = mesh.position.y; mesh.fireParticleEngine.position.z = mesh.position.z; mesh.fireParticleEngine.updateInstance('position'); mesh.fireParticleEngine.enabled = true; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name: 'Audio - Burning' } ); }; this.kill = function (enemy) { var found = false; for (var i = 0; i < 5; i++) { if (this.meshes[enemy.meshType][i].mesh === enemy.mesh) { found = true; this.meshes[enemy.meshType][i].inUse = false; this.meshes[enemy.meshType][i].mesh.visible = false; this.meshes[enemy.meshType][i].mesh.updateInstance('visible'); } } if (!found) { console.warn('could not find mesh to kill'); } if (enemy.mesh.smokeParticleEngine) { enemy.mesh.smokeParticleEngine.enabled = false; } if (enemy.mesh.fireParticleEngine) { enemy.mesh.fireParticleEngine.enabled = false; } if (enemy.mesh.explodeParticleEngine) { enemy.mesh.explodeParticleEngine.enabled = false; } }.bind(this); this.burnTree = function (mesh) { if (mesh.burning) { /** * Do nothing, this tree is burning */ } else { mesh.burning = true; this.treesBurning++; if ( (this.treesBurning > this.treesBurningToStart) && !this.running ) { this.running = true; R3.Event.Emit( R3.Event.GAME_DATA, { event: 'gameRunning', message: 'we have enough trees burning now to start - the enemy will spawn now' } ); } R3.Event.Emit( R3.Event.GAME_DATA, { event: 'treeBurned', treesBurning: this.treesBurning, treesBurningToStart: this.treesBurningToStart } ); this.minimumRendererRed += 0.01; this.lightDirectional.intensity += 0.1; if (this.lightDirectional.intensity >= 1.2) { this.lightDirectional.intensity = 1.2; } this.lightDirectional.updateInstance('intensity'); this.lightAmbient.intensity += 0.1; if (this.lightAmbient.intensity >= 1) { this.lightAmbient.intensity = 1; } this.lightAmbient.updateInstance('intensity'); mesh.burningTreeParticleEngine.enabled = true; R3.Event.Emit( R3.Event.PLAY_AUDIO, { name: 'Audio - Burning' } ); } }; R3.Event.Emit( R3.Event.GAME_STARTED, { game: this } ); } this.totalTime += data.delta; this.enemySpawnTime += data.delta; this.scoreMesh.materials[0].opacity -= data.delta * 0.5; if (this.scoreMesh.materials[0].opacity < 0) { this.scoreMesh.materials[0].opacity = 0; } this.scoreMesh.materials[0].updateInstance('opacity'); this.scene.meshes.map( function (mesh) { if (mesh.instance.material.emissive) { mesh.instance.material.emissive.sub(this.toRed); } }.bind(this) ); if (this.mouseIsDown) { this.kanisterTime += data.delta * 1.125; this.throwerLight.intensity += 0.05; if (this.throwerLight.intensity > 2.5) { this.throwerLight.intensity = 2.5; } this.throwerLight.updateInstance('intensity'); var intersects = this.raycaster.getIntersectedObjects(this.scene.clones); intersects.map( function (intersect) { var mesh = intersect.mesh; if ( mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium mesh.name.indexOf('Hamburger') !== -1 || //burger mesh.name.indexOf('Star Cookie') !== -1 || //cookie mesh.name.indexOf('Parcel') !== -1 || //parcel mesh.name.indexOf('Bull') !== -1 || //bull mesh.name.indexOf('Tree - Large') !== -1 || //tree large mesh.name.indexOf('Santa') !== -1 || //santa mesh.name.indexOf('Tree - Small') !== -1 ||//tree small mesh.name.indexOf('Kanister') !== -1 //kanister ) { if (mesh.materials[0].name.indexOf('Trees') === -1) { if (!mesh.enemy.burning) { mesh.burnLife -= data.delta * 1.5; if (mesh.burnLife < 0) { mesh.burnLife = 0; this.burn(mesh); } mesh.instance.material[0].color.setRGB( mesh.burnLife, mesh.burnLife, mesh.burnLife ); } else { if (!mesh.enemy.exploding) { mesh.explodeLife -= data.delta * 2.5; if (mesh.explodeLife < 0) { mesh.explodeLife = 0; this.explode(mesh); } if (mesh.instance.material.emissive) { mesh.instance.material.emissive.setRGB( 1 - mesh.explodeLife, 0, 0 ); } } } } else { /** * This happens to trees */ if (R3.Utils.UndefinedOrNull(mesh.burnLife)) { mesh.burnLife = 1; mesh.burning = false; } if (!mesh.burning) { mesh.burnLife -= data.delta * 2; if (mesh.burnLife <= 0) { mesh.burnLife = 0; this.burnTree(mesh); } if (mesh.instance.material.emissive) { mesh.instance.material.emissive.setRGB( 1 - mesh.burnLife, 0, 0 ); } } } } }.bind(this) ); } else { this.kanisterTime += (data.delta * this.kanisterLeakTime); this.throwerLight.intensity -= data.delta * 3; if (this.throwerLight.intensity < 0) { this.throwerLight.intensity = 0; } this.throwerLight.updateInstance('intensity'); } var used = this.kanisterTime / this.kanisterLife; R3.Event.Emit( R3.Event.GAME_DATA, { event: 'fuelUsed', used: used, percentage: Math.round(used * 100) + '%', kanisters: this.kanisters } ); if (this.kanisterTime > this.kanisterLife) { this.kanisterTime = 0; this.kanisters -= 1; console.log('kanister count: ' + this.kanisters); R3.Event.Emit( R3.Event.GAME_DATA, { event: 'kanisterCountUpdate', kanisters: this.kanisters } ); if (this.kanisters < 0) { console.log('no more kanisters'); R3.Event.Emit( R3.Event.GAME_OVER, { game: this } ); } } if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { this.enemySpawnTime = 0; this.spawnEnemy(false); } this.enemies = this.enemies.reduce( function (result, enemy) { /** * Update enemy position and rotation */ enemy.mesh.position.x += enemy.velocity.x * data.delta * 60; enemy.mesh.position.y += enemy.velocity.y * data.delta * 60; enemy.mesh.position.z += enemy.velocity.z * data.delta * 60; enemy.mesh.updateInstance('position'); enemy.mesh.quaternion.angle += enemy.rotation.angle * data.delta * 60; enemy.mesh.updateInstance('quaternion'); /** * Update its lifetime */ enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { R3.Event.Emit( R3.Event.GAME_DATA, { event: 'enemyLifetimeReached', enemy: enemy } ); /** * We only remove the things we cloned */ this.kill(enemy); return result; } if (enemy.exploding === true) { /** * We need to wait one render cycle for the smoke explode particle engine * and then kill the enemy */ if (R3.Utils.UndefinedOrNull(enemy.waiting)) { enemy.waiting = true; result.push(enemy); } else { this.kill(enemy); } return result; } if (enemy.burning) { if (!enemy.exploding) { enemy.burnTime += data.delta; if (enemy.burnTime > enemy.burnLife) { this.explode(enemy.mesh); } } if (enemy.mesh.smokeParticleEngine) { enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x; enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y; enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z; enemy.mesh.smokeParticleEngine.updateInstance('position'); } if (enemy.mesh.fireParticleEngine) { enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x; enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y; enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z; enemy.mesh.fireParticleEngine.updateInstance('position'); } result.push(enemy); return result; } result.push(enemy); return result; }.bind(this), [] ); if (this.score > this.kanisterSpawnScore) { this.spawnEnemy(true); } return null;//# sourceURL=beforeRender.js