if (!this.entityLoaded) { return; } if (!this.initialized) { this.state = this.entityLoaded.state; this.initialized = true; } if (this.state.exploding) { this.waitReload(data.delta); /** * Wait until finished exploding */ return; } if (this.state.getReady || this.state.gameOver || this.state.paused) { return; } this.advanceSpeedTimer(data.delta); this.advanceSnake(data.delta); this.createFood(data.delta); this.createPowerup(data.delta); //@ sourceURL=beforeRender.js