if (!this.entityLoaded) { return; } if (!this.initialized) { this.scene = this.entityLoaded.scene; this.animation = this.entityLoaded.animation; this.drawStatus = this.entityLoaded.drawStatus; this.getNextBlock = this.entityLoaded.getNextBlock; this.totalTime = 0; this.waiting = false; this.gameOver = false; this.moveQueue = []; if (this.grid instanceof Array) { this.grid.map( function(y) { if (this.grid[y] instanceof Array) { this.grid[y].map( function(x){ if (this.grid[y][x].mesh) { this.scene.removeObject(this.grid[y][x].mesh); } if (this.grid[y][x].baconDisappearing) { this.scene.removeObject(this.grid[y][x].baconDisappearing); } }.bind(this) ) } }.bind(this) ) } /** * Initialize the grid */ this.grid = []; for (var y = 0; y < GameLib.CustomCode.TETRIS_GRID_HEIGHT; y++) { this.grid[y] = []; for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) { this.grid[y][x] = { value: GameLib.CustomCode.TETRIS_GRID_NOT_TAKEN, mesh: null }; } } if (this.block && this.block.center) { this.animation.removeMesh(this.block.center); GameLib.Event.Emit( GameLib.Event.REMOVE_COMPONENT, { component: this.block.center } ); } if (this.block && this.block.meshes) { this.block.meshes.map( function (mesh) { GameLib.Event.Emit( GameLib.Event.REMOVE_COMPONENT, { component: mesh } ); }.bind(this) ); } this.drawStatus(); this.getNextBlock(); this.initialized = true; } if (this.gameOver) { return; } var moved = true; var fall = false; if (this.waiting) { fall = true; } else { this.totalTime += data.delta; } if (this.drop) { fall = true; if (this.moveQueue && this.moveQueue.length > 0) { var tryMove = function () { if (this.moveQueue.length > 0) { var move = this.moveQueue[0]; if (this.moveBlock(this.block, move, 1, true)) { this.moveQueue.splice(0, 1); tryMove(); } } }.bind(this); tryMove(); } } if (this.totalTime > this.entityLoaded.speed) { this.totalTime = 0; fall = true; } if (fall) { moved = this.moveBlock(this.block, {down: true}, 1, true); } if (moved === null) { this.waiting = true; } else { this.waiting = false; } if (moved === false) { /** * We reached the bottom - */ this.drop = false; this.moveQueue = []; var gridPositions = this.getBlockGridPositions(this.block); gridPositions.map( function (position) { /** * If there already is a mesh - remove it - */ if (this.grid[position.y][position.x].mesh) { this.scene.removeObject(this.grid[position.y][position.x].mesh); } this.grid[position.y][position.x] = { value: GameLib.CustomCode.TETRIS_GRID_TAKEN, mesh: position.mesh }; }.bind(this) ); this.block.center.instance.position.x = this.block.center.position.x; this.block.center.instance.position.y = this.block.center.position.y; this.block.center.instance.position.z = this.block.center.position.z; this.block.center.instance.rotation.x = this.block.center.rotation.x; this.block.center.instance.rotation.y = this.block.center.rotation.y; this.block.center.instance.rotation.z = this.block.center.rotation.z; this.block.center.instance.updateMatrixWorld(); this.block.meshes.map( function (mesh) { mesh.setParentMesh(null); //mesh.position.z = 0.1; mesh.updateInstancePosition(); }.bind(this) ); this.animation.removeMesh(this.block.center); GameLib.Event.Emit( GameLib.Event.REMOVE_COMPONENT, { component: this.block.center } ); this.removeLines(); //this.visualizeGrid(0xff0000); for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) { if ( this.grid[19][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN || this.grid[20][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN || this.grid[21][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN || this.grid[22][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN || this.grid[23][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN ) { this.gameOver = true; } } if (this.gameOver) { this.block.meshes.map( function (mesh) { this.scene.removeObject(mesh); }.bind(this) ); delete this.block; GameLib.Event.Emit( GameLib.Event.GAME_OVER, { score: this.entityLoaded.score, level: this.entityLoaded.level, rows: this.entityLoaded.rows } ); //this.visualizeGrid(0xff0000); } else { this.getNextBlock(); } } //@ sourceURL=beforeRender.js