if (data.entity === this.parentEntity) { console.log('snail runner loaded'); } else { return; } /** * Custom Code Components */ this.beforeRender = GameLib.EntityManager.Instance.findComponentById('94xi7aitax'); this.mouseMove = GameLib.EntityManager.Instance.findComponentById('jz3qg0174l'); /** * Meshes */ this.snail = GameLib.EntityManager.Instance.findComponentById('z2izbq1hcz'); this.cloud = GameLib.EntityManager.Instance.findComponentById('jbvm17iwfx'); this.solar = GameLib.EntityManager.Instance.findComponentById('lq5xyiu8n4'); this.treesLeft = GameLib.EntityManager.Instance.findComponentById('lq0rxnjq3n'); this.treesRight = GameLib.EntityManager.Instance.findComponentById('oag0yr1rav'); this.road = GameLib.EntityManager.Instance.findComponentById('4furha3wst'); /** * Road Sections */ this.sections = []; var cloneLeft = this.treesLeft.clone(); var cloneRoad = this.road.clone(); var cloneRight = this.treesRight.clone(); for (var i = 0; i < 20; i++) { this.sections.push({ left : cloneLeft, road : cloneRoad, right : cloneRight }) cloneLeft = cloneLeft.clone(); cloneRoad = cloneRoad.clone(); cloneRight = cloneRight.clone(); } /** * Activate our custom code components */ this.beforeRender.entityLoaded = this; this.mouseMove.entityLoaded = this; //@ sourceURL=entityLoaded.js