console.log(data); var camera = GameLib.EntityManager.Instance.findComponentById('knwkksjc7n'); camera.lookAt.x -= data.event.movementX * 0.01; camera.lookAt.y -= data.event.movementY * 0.01; if (camera.lookAt.x < -0.5) { camera.lookAt.x = -0.5; } camera.updateInstance(); //@ sourceURL=mouseMove.js