if (!this.entityLoaded) { return; } if (GameLib.Utils.UndefinedOrNull(this.loaded)) { this.loaded = true; this.bull = this.entityLoaded.bull; this.star = this.entityLoaded.star; this.burger = this.entityLoaded.burger; this.parcel = this.entityLoaded.parcel; this.bull.instance.visible = false; this.star.instance.visible = false; this.burger.instance.visible = false; this.parcel.instance.visible = false; /** * This component is initializing - set the total time to 0 */ this.totalTime = 0; this.spawnTime = 0; this.enemies = []; GameLib.Event.Emit( GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, null, function(graphics) { this.graphics = graphics }.bind(this) ); this.getNextSpawnTime = function() { return GameLib.Utils.GetRandomIntInclusive( 1, 10 ); } this.nextSpawnTime = this.getNextSpawnTime(); this.spawnEnemy = function() { var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4); var y = GameLib.Utils.GetRandomIntInclusive(2, 10); var apiBox = new GameLib.D3.API.Mesh(); apiBox.materials = [this.boxMaterial]; var speed = 1; var mesh = null; if (meshType === 1) { mesh = this.bull.clone(); speed = 0.2; } else if (meshType === 2) { mesh = this.star.clone(); speed = 0.3; } else if (meshType === 3) { mesh = this.burger.clone(); speed = 0.4; } else if (meshType === 4) { mesh = this.parcel.clone(); speed = 0.5; } else { console.log('unknown mesh type : ' + meshType); } mesh.instance.visible = true; var velocity = null; var rotX = Math.floor((Math.random() * 10) + 1) * 0.01; var rotY = Math.floor((Math.random() * 10) + 1) * 0.01; var rotZ = Math.floor((Math.random() * 10) + 1) * 0.01; var position = {x : 0, y: y, z :0}; var rotation = {x : rotX, y: rotY, z: rotZ}; var enemy = { mesh : mesh }; if (enemyType === 1) { position.x = -100; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = 100; velocity = {x:-speed,y:0,z:0}; } if (enemyType === 3) { position.x = -100; position.z = -100; velocity = {x:speed,y:0,z:speed}; } if (enemyType === 4) { position.x = 100; position.z = -100; velocity = {x:-speed,y:0,z:speed}; } if (enemyType === 5) { position.x = 0; position.z = -100; velocity = {x:0,y:0,z:speed}; } enemy.mesh.position.x = position.x; enemy.mesh.position.y = position.y; enemy.mesh.position.z = position.z; enemy.mesh.updateInstancePosition(); enemy.velocity = velocity; enemy.rotation = rotation; enemy.lifeTime = 0; enemy.life = 15; this.enemies.push(enemy); } } this.totalTime += data.delta; this.spawnTime += data.delta; if (this.spawnTime > this.nextSpawnTime) { this.nextSpawnTime = this.getNextSpawnTime(); this.spawnTime = 0; this.spawnEnemy(); } this.enemies = this.enemies.reduce( function(result, enemy) { enemy.mesh.position.add(enemy.velocity); enemy.mesh.updateInstancePosition(); enemy.mesh.rotation.add(enemy.rotation); enemy.lifeTime += data.delta; if (enemy.lifeTime > enemy.life) { GameLib.Event.Emit( GameLib.Event.REMOVE_COMPONENT, { component : enemy.mesh } ); } else { result.push(enemy); } return result; }, [] ); return null; //# sourceURL=beforeRender.js