if (!this.entityLoaded) { return; } if (!this.initialized) { this.initialized = true; } GameLib.Event.Emit( GameLib.Event.MOUSE_DOWN, { event : { offsetX : data.event.changedTouches[0].clientX, offsetY : data.event.changedTouches[0].clientY, target : data.event.target } } ) var mouse = { x : (data.event.offsetX / data.event.target.clientWidth ) * 2 - 1, y : -(data.event.offsetY / data.event.target.clientHeight) * 2 + 1 } //@ sourceURL=touchStart.js