data.event.preventDefault(); var touches = Object.keys(data); GameLib.Event.Emit( GameLib.Event.PLAY_AUDIO, { name : 'Audio - Flamethrower' } ); if (touches.length > 2) { GameLib.Event.Emit(GameLib.Event.MOUSE_DOWN); } else { GameLib.Event.Emit( GameLib.Event.STOP_AUDIO, { name : 'Audio - Flamethrower' } ); } //@ sourceURL=touchStart.js