r3-custom-code/194yv3pctj.js

86 lines
2.6 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
this.initialized = false;
if (!this.initialized) {
this.imageSpoon = this.entityLoaded.imageSpoon;
this.imageEarth = this.entityLoaded.imageEarth;
this.meshBox = this.entityLoaded.meshBox;
this.meshImageGrid = this.entityLoaded.meshImageGrid;
this.boxGeometry = this.entityLoaded.boxGeometry;
this.instancedGeometry = this.entityLoaded.instancedGeometry;
this.initialized = true;
console.log('key up initialized');
}
if (data.code === 'KeyL') {
var colors = [];
for (var i = 0; i < this.boxGeometry.instance.index.count; i++) {
colors.push(1, 1, 1);
}
this.boxGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
var heightData = this.imageSpoon.getHeightData();
var instances = 16384; //128 x 128
var x, y = 0;
var positions = [];
var quaternions = [];
var scales = [];
var height = 0;
for (x = 0; x < 128; x++) {
for (y = 0; y < 128; y++) {
height = heightData[(y * 128) + x] * 10;
scale = height * 0.1;
positions.push(x - 64, 64 - y, height);
quaternions.push(0, 0, 0, 1);
scales.push(scale, scale, scale);
}
}
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
//this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
//this.instancedGeometry.instance.attributes.color = this.boxGeometry.instance.attributes.color;
this.instancedGeometry.instance.removeAttribute('color');
this.instancedGeometry.instance.removeAttribute('instancePosition');
this.instancedGeometry.instance.removeAttribute('instanceQuaternion');
this.instancedGeometry.instance.removeAttribute('instanceScale');
this.instancedGeometry.instance.addAttribute('instancePosition', new THREE.InstancedBufferAttribute( new Float32Array(positions), 3));
this.instancedGeometry.instance.addAttribute('instanceQuaternion', new THREE.InstancedBufferAttribute( new Float32Array(quaternions), 4));
this.instancedGeometry.instance.addAttribute('instanceScale', new THREE.InstancedBufferAttribute( new Float32Array(scales), 3));
this.instancedGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
this.instancedGeometry.instance.clearGroups();
this.instancedGeometry.instance.addGroup(0, 36, 0);
//this.meshImageGrid.geometry.instance = this.instancedGeometry.instance;
//this.meshImageGrid.materials[0].createInstance();
//this.meshImageGrid.updateInstance('materials');
console.log('got data');
}
//@ sourceURL=ccKeyUp.js