r3-custom-code/6rskhzgjog.js

963 lines
21 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (R3.Utils.UndefinedOrNull(this.initialized)) {
this.initialized = true;
R3.Event.Emit(R3.Event.STOP_ALL_AUDIO);
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Xmas'
}
);
if (this.blastSubscription) {
this.blastSubscription.remove();
}
this.blastSubscription = R3.Event.Subscribe(
R3.Event.AUDIO_ENDED,
function(data) {
if (data.audio.name.indexOf('Blast') !== -1) {
var play = R3.Utils.GetRandomIntInclusive(1,5);
if (play === 1) {
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Ho ho ho'
}
);
}
}
}.bind(this)
);
this.fog = this.entityLoaded.fog;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.santa = this.entityLoaded.santa;
this.scene = this.entityLoaded.scene;
this.camera = this.entityLoaded.camera;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.renderer = this.entityLoaded.renderer;
this.raycaster = this.entityLoaded.raycaster;
this.kanister = this.entityLoaded.kanister;
this.leftLight = this.entityLoaded.leftLight;
this.rightLight = this.entityLoaded.rightLight;
this.scoreCanvas = this.entityLoaded.scoreCanvas;
this.scoreTexture = this.entityLoaded.scoreTexture;
this.scoreMesh = this.entityLoaded.scoreMesh;
this.throwerLight = this.entityLoaded.throwerLight;
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.minimumRendererRed = 0.1;
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
this.toRed = new THREE.Color(0.02, 0, 0);
this.bull.instance.visible = false;
this.star.instance.visible = false;
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
this.santa.instance.visible = false;
this.kanister.instance.visible = false;
this.treesBurning = 0;
this.treesBurningToStart = R3.Utils.GetRandomIntInclusive(1, 3);
this.running = false;
this.totalTime = 0;
this.kanisters = 3;
this.kanisterTime = 0;
this.kanisterLife = 16.344;
this.kanisterLeakTime = 0.1;
this.kanisterSpawnScore = 50;
this.setNextKanisterSpawnScore = function() {
this.kanisterSpawnScore = this.score + 100;
if (this.score > 200) {
this.kanisterSpawnScore = this.score + 200;
}
if (this.score > 500) {
this.kanisterSpawnScore = this.score + 300;
}
if (this.score > 800) {
this.kanisterSpawnScore = this.score + 400;
}
if (this.score > 1100) {
this.kanisterSpawnScore = this.score + 500;
}
if (this.score > 1400) {
this.kanisterSpawnScore = this.score + 600;
}
if (this.score > 1800) {
this.kanisterSpawnScore = this.score + 700;
}
if (this.score > 2500) {
this.kanisterSpawnScore = this.score + 800;
}
if (this.score > 3200) {
this.kanisterSpawnScore = this.score + 900;
}
if (this.score > 4000) {
this.kanisterSpawnScore = this.score + 1000;
}
if (this.score > 5000) {
this.kanisterSpawnScore = this.score + 1100;
}
console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'nextKanisterSpawnScoreUpdate',
kanisterSpawnScore : this.kanisterSpawnScore
}
);
};
this.fuelFinished = false;
this.level = 1;
this.enemySpawnInterval = 5;
this.enemySpawnTime = this.enemySpawnInterval;
this.score = 0;
if (this.enemies instanceof Array && this.enemies.length !== 0) {
this.enemies.map(
function(enemy) {
this.kill(enemy);
}.bind(this)
)
}
this.scene.meshes.map(
function(mesh) {
if (mesh.burningTreeParticleEngine) {
mesh.burning = false;
mesh.life = 1.2;
mesh.burningTreeParticleEngine.remove();
mesh.burningTreeParticleEngine = null;
}
}.bind(this)
);
this.enemies = [];
this.scores = [];
this.enemiesSpawned = 0;
this.fog.density = 0.01;
this.fog.updateInstance('density');
this.leftLight.intensity = 0.3;
this.leftLight.updateInstance('intensity');
this.rightLight.intensity = 0.3;
this.rightLight.updateInstance('intensity');
R3.Event.Emit(
R3.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function(graphics) {
this.graphics = graphics
}.bind(this)
);
this.setLevelProperties = function() {
this.prevLevel = this.level;
this.level = Math.floor(this.enemiesSpawned / 10) + 1;
if (this.level === 1) {
this.enemySpawnInterval = 4;
}
if (this.level === 2) {
this.enemySpawnInterval = 3;
}
if (this.level === 3) {
this.enemySpawnInterval = 2;
}
if (this.level > 3) {
this.enemySpawnInterval = 1.5;
}
console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
level : this.level,
enemySpawnInterval : this.enemySpawnInterval,
event : 'levelIncrease'
}
);
};
this.spawnEnemy = function(kanister) {
var enemyType = R3.Utils.GetRandomIntInclusive(1, 5);
var meshType = R3.Utils.GetRandomIntInclusive(1, 5);
if (kanister) {
meshType = 6;
} else {
this.enemiesSpawned++;
this.setLevelProperties();
}
var y = R3.Utils.GetRandomIntInclusive(2, 10);
var speed = 1;
var score = 10;
var material = null;
var mesh = null;
if (meshType === 1) {
mesh = this.bull.clone();
material = this.bull.materials[0].clone();
speed = 0.3;
} else if (meshType === 2) {
mesh = this.star.clone();
score = 20;
material = this.star.materials[0].clone();
speed = 0.4;
} else if (meshType === 3) {
mesh = this.burger.clone();
score = 50;
material = this.burger.materials[0].clone();
speed = 0.45;
} else if (meshType === 4) {
mesh = this.parcel.clone();
score = 75;
material = this.parcel.materials[0].clone();
speed = 0.5;
} else if (meshType === 5) {
mesh = this.santa.clone();
score = 100;
material = this.santa.materials[0].clone();
speed = 0.6;
} else if (meshType === 6) {
mesh = this.kanister.clone();
score = 100;
material = this.kanister.materials[0].clone();
speed = 0.7;
}
else {
console.log('unknown mesh type : ' + meshType);
}
mesh.materials = [material];
mesh.updateInstance('materials');
mesh.instance.visible = true;
var velocity = null;
var axis = new R3.API.Vector3(
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1
);
axis = axis.normalize();
var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001;
var position = {x : 0, y: y, z :0};
var rotation = {
axis : axis,
angle : angle
};
var enemy = {
mesh : mesh
};
var distance = 100;
var angledistance = distance * Math.sin(Math.PI / 4);
var life = 5 / speed;
if (enemyType === 1) {
position.x = -distance;
life += 3 / speed;
velocity = {x:speed,y:0,z:0};
}
if (enemyType === 2) {
position.x = distance;
life += 3 / speed;
velocity = {x:-speed,y:0,z:0};
}
if (enemyType === 3) {
position.x = -angledistance;
position.z = -angledistance;
velocity = {x:speed,y:0,z:speed};
}
if (enemyType === 4) {
position.x = angledistance;
position.z = -angledistance;
velocity = {x:-speed,y:0,z:speed};
}
if (enemyType === 5) {
position.x = 0;
position.z = -distance;
velocity = {x:0,y:0,z:speed};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstance('position');
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstance('quaternion');
enemy.velocity = velocity;
enemy.rotation = rotation;
enemy.lifeTime = 0;
enemy.life = life;
enemy.exploding = false;
enemy.burning = false;
enemy.burnLife = 3;
enemy.burnTime = 0;
enemy.explodingLife = 2;
enemy.meshType = meshType;
enemy.score = score;
enemy.isKanister = false;
if (kanister) {
enemy.isKanister = true;
} else {
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemiesSpawned: this.enemiesSpawned,
enemy: enemy,
event: 'enemySpawned'
}
);
}
this.enemies.push(enemy);
};
this.spawnKanister = function() {
console.log('spawning kanister');
this.setNextKanisterSpawnScore();
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'kanisterCountUpdate',
kanisters : this.kanisters
}
);
this.spawnEnemy(true);
};
this.explodeMesh = function(mesh) {
mesh.visible = false;
mesh.updateInstance('visible');
var sound = R3.Utils.GetRandomIntInclusive(1,3);
var name = 'Audio - Blast 1';
if (sound === 2) {
name = 'Audio - Blast 2';
}
if (sound === 3) {
name = 'Audio - Blast 3';
}
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : name
}
);
var explodeParticleEngine = this.explodeParticleEngine.clone();
explodeParticleEngine.position = mesh.position.clone();
explodeParticleEngine.updateInstance('position');
explodeParticleEngine.enabled = true;
mesh.explodeParticleEngine = explodeParticleEngine;
};
this.drawScore = function(enemy) {
this.scoreMesh.materials[0].opacity = 1.0;
this.scoreMesh.materials[0].updateInstance('opacity');
this.scoreMesh.position = enemy.mesh.position.clone();
this.scoreMesh.updateInstance('position');
this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
var context = this.scoreCanvas.instance.getContext('2d');
context.textBaseline = "middle";
context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height);
/**
* Write text
*/
context.fillStyle = '#e0b899';
context.font = '230pt BkBold';
context.fillText(enemy.score, 0, this.scoreCanvas.height/2);
this.scoreTexture.instance.needsUpdate = true;
}.bind(this)
this.explode = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.exploding) {
enemy.exploding = true;
if (enemy.isKanister) {
this.kanisters += 1;
if (this.kanisters > 9) {
this.kanisters = 9;
}
console.log('exploding kanister');
} else {
console.log('exploding enemy');
this.score += enemy.score;
this.drawScore(enemy);
console.log('score : ' + this.score);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'scoreUpdate',
score : this.score
}
);
if (this.score > this.kanisterSpawnScore) {
this.spawnKanister();
}
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemy : enemy,
event : 'enemyExploded'
}
);
}
this.explodeMesh(mesh);
}
}.bind(this)
);
};
this.burn = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.burning) {
console.log('burning enemy ' + mesh.name);
enemy.burning = true;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemy : enemy,
event : 'enemyBurned'
}
);
var smokeParticleEngine = this.smokeParticleEngine.clone();
smokeParticleEngine.position = mesh.position.clone();
smokeParticleEngine.updateInstance('position');
smokeParticleEngine.enabled = true;
mesh.smokeParticleEngine = smokeParticleEngine;
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var fireParticleEngine = this.fireParticleEngine.clone();
fireParticleEngine.position = mesh.position.clone();
fireParticleEngine.updateInstance('position');
fireParticleEngine.enabled = true;
mesh.fireParticleEngine = fireParticleEngine;
}
}.bind(this)
);
};
this.kill = function(enemy) {
/**
* We only remove the things we cloned
*/
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component : enemy.mesh.materials[0]
}
);
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
/**
* Also dispose of the THREE.js objects
*/
enemy.mesh.instance.geometry.dispose();
enemy.mesh.instance.material.dispose();
if (enemy.mesh.smokeParticleEngine) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.smokeParticleEngine = null;
}
if (enemy.mesh.fireParticleEngine) {
enemy.mesh.fireParticleEngine.remove();
enemy.mesh.fireParticleEngine = null;
}
if (enemy.mesh.explodeParticleEngine) {
enemy.mesh.explodeParticleEngine.remove();
enemy.mesh.explodeParticleEngine = null;
}
};
this.burnTree = function(mesh) {
if (mesh.burning) {
/**
* Do nothing, this tree is burning
*/
} else {
mesh.burning = true;
this.treesBurning++;
if (
(this.treesBurning > this.treesBurningToStart) &&
!this.running
) {
this.running = true;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'gameRunning',
message : 'we have enough trees burning now to start - the enemy will spawn now'
}
);
}
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'treeBurned',
treesBurning : this.treesBurning,
treesBurningToStart : this.treesBurningToStart
}
);
this.minimumRendererRed += 0.01;
this.fog.density -= 0.00025;
if (this.fog.density < 0.0055) {
this.fog.density = 0.0055;
}
this.fog.updateInstance('density');
if (mesh.position.x < 0) {
this.leftLight.intensity += 0.07;
if (this.leftLight.intensity >= 1) {
this.leftLight.intensity = 1;
}
this.leftLight.updateInstance('intensity');
} else {
this.rightLight.intensity += 0.07;
if (this.rightLight.intensity >= 1) {
this.rightLight.intensity = 1;
}
this.rightLight.updateInstance('intensity');
}
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Burning'
}
);
var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
burningTreeParticleEngine.position = mesh.position.clone();
burningTreeParticleEngine.position.y += mesh.dimensions.y + 5;
burningTreeParticleEngine.updateInstance('position');
burningTreeParticleEngine.enabled = true;
mesh.burningTreeParticleEngine = burningTreeParticleEngine;
}
};
R3.Event.Emit(
R3.Event.GAME_STARTED,
{
game : this
}
);
}
this.totalTime += data.delta;
this.enemySpawnTime += data.delta;
this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
if (this.scoreMesh.materials[0].opacity < 0) {
this.scoreMesh.materials[0].opacity = 0;
}
this.scoreMesh.materials[0].updateInstance('opacity');
this.scene.meshes.map(
function(mesh) {
if (mesh.instance.material instanceof Array) {
mesh.instance.material.map(
function(material) {
if (material.emissive) {
material.emissive.sub(this.toRed);
}
}.bind(this)
);
} else {
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.sub(this.toRed);
}
}
}.bind(this)
);
if (this.mouseIsDown)
{
this.kanisterTime += data.delta;
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.45) {
this.renderer.clearColor.r = 0.45;
}
this.renderer.updateInstance('clearColor');
this.throwerLight.intensity += 0.05;
if (this.throwerLight.intensity > 2) {
this.throwerLight.intensity = 2;
}
this.throwerLight.updateInstance('intensity');
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
intersects.map(
function(intersect) {
var mesh = intersect.mesh;
if (mesh.name.indexOf('Kanister') !== -1) {
this.explode(mesh);
return;
}
if (this.fuelFinished) {
R3.Event.Emit(R3.Event.MOUSE_UP);
return;
}
if (
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
mesh.name.indexOf('Hamburger') !== -1 || //burger
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
mesh.name.indexOf('Parcel') !== -1 || //parcel
mesh.name.indexOf('Bull') !== -1|| //bull
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
mesh.name.indexOf('Santa') !== -1 || //santa
mesh.name.indexOf('Tree - Small') !== -1 //tree small
) {
if (mesh.materials[0].name.indexOf('Trees') === -1) {
mesh.instance.material.color.sub(this.toBlack);
mesh.materials[0].color.r = mesh.instance.material.color.r;
mesh.materials[0].color.g = mesh.instance.material.color.g;
mesh.materials[0].color.b = mesh.instance.material.color.b;
mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.instance.material.color.r <= 0) {
this.burn(mesh);
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.add(this.toRed);
mesh.instance.material.emissive.add(this.toRed);
if (mesh.instance.material.emissive.r >= 0.8) {
this.explode(mesh);
}
}
}
} else {
/**
* This happens to trees
*/
if (R3.Utils.UndefinedOrNull(mesh.life)) {
mesh.life = 1.2;
}
mesh.life -= 0.2;
if (mesh.life <= 0) {
this.burnTree(mesh);
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.add(this.toRed);
mesh.instance.material.emissive.add(this.toRed);
}
}
}
}
}.bind(this)
);
}
else
{
this.kanisterTime += (data.delta * this.kanisterLeakTime);
this.renderer.clearColor.r -= 0.01;
if (this.renderer.clearColor.r < this.minimumRendererRed) {
this.renderer.clearColor.r = this.minimumRendererRed;
}
this.renderer.updateInstance('clearColor');
this.throwerLight.intensity -= 0.05;
if (this.throwerLight.intensity < 0) {
this.throwerLight.intensity = 0;
}
this.throwerLight.updateInstance('intensity');
}
var used = this.kanisterTime / this.kanisterLife;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'fuelUsed',
used : used,
percentage : Math.round(used * 100) + '%',
kanisters : this.kanisters
}
);
if (this.kanisterTime > this.kanisterLife) {
this.kanisterTime = 0;
this.kanisters -= 1;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'kanisterCountUpdate',
kanisters : this.kanisters
}
);
if (this.kanisters < 0) {
R3.Event.Emit(
R3.Event.GAME_OVER,
{
game : this
}
);
}
}
if (this.enemySpawnTime > this.enemySpawnInterval && this.running) {
this.enemySpawnTime = 0;
this.spawnEnemy();
}
//
// if (this.kanister.explodeParticleEngine) {
// if (R3.Utils.UndefinedOrNull(this.kanister.waiting)) {
// this.kanister.waiting = true;
// } else {
// this.kanister.explodeParticleEngine.remove();
// this.kanister.explodeParticleEngine = null;
// delete this.kanister.waiting;
// }
// }
//
// if (this.kanisterTime > (this.kanisterLife / 2)) {
//
// this.kanister.visible = true;
// this.kanister.updateInstance('visible');
//
// R3.Event.Emit(
// R3.Event.GAME_DATA,
// {
// event : 'kanisterAppeared'
// }
// );
// }
this.enemies = this.enemies.reduce(
function(result, enemy) {
if (enemy.exploding === true) {
/**
* We need to wait one render cycle for the smoke explode particle engine
* and then kill the enemy
*/
if (R3.Utils.UndefinedOrNull(enemy.waiting)) {
enemy.waiting = true;
result.push(enemy);
} else {
this.kill(enemy);
}
return result;
}
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstance('position');
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstance('quaternion');
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event : 'enemyLifetimeReached',
enemy : enemy
}
);
/**
* We only remove the things we cloned
*/
this.kill(enemy);
return result;
} else {
if (enemy.burning) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
enemy.mesh.smokeParticleEngine.remove();
enemy.mesh.fireParticleEngine.remove();
enemy.lifeTime = enemy.life + 1;
} else {
enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.smokeParticleEngine.updateInstance('position');
enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone();
enemy.mesh.fireParticleEngine.updateInstance('position');
}
enemy.mesh.materials[0].opacity -= 0.005;
enemy.mesh.materials[0].updateInstance('opacity');
}
result.push(enemy);
return result;
}
}.bind(this),
[]
);
return null;
//# sourceURL=beforeRender.js