r3-custom-code/jppoix9hqf.js

947 lines
20 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (R3.Utils.UndefinedOrNull(this.initialized)) {
this.initialized = true;
R3.Event.Emit(R3.Event.STOP_ALL_AUDIO);
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name: 'Audio - Xmas'
}
);
if (this.blastSubscription) {
this.blastSubscription.remove();
}
this.blastSubscription = R3.Event.Subscribe(
R3.Event.AUDIO_ENDED,
function (data) {
if (data.audio.name.indexOf('Blast') !== -1) {
var play = R3.Utils.GetRandomIntInclusive(1, 5);
if (play === 1) {
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name: 'Audio - Ho ho ho'
}
);
}
}
}.bind(this)
);
this.fog = this.entityLoaded.fog;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.santa = this.entityLoaded.santa;
this.scene = this.entityLoaded.scene;
this.camera = this.entityLoaded.camera;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.meshes = this.entityLoaded.meshes;
this.renderer = this.entityLoaded.renderer;
this.raycaster = this.entityLoaded.raycaster;
this.kanister = this.entityLoaded.kanister;
this.leftLight = this.entityLoaded.leftLight;
this.rightLight = this.entityLoaded.rightLight;
this.scoreCanvas = this.entityLoaded.scoreCanvas;
this.scoreTexture = this.entityLoaded.scoreTexture;
this.scoreMesh = this.entityLoaded.scoreMesh;
this.throwerLight = this.entityLoaded.throwerLight;
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
this.minimumRendererRed = 0.1;
this.toBlack = new THREE.Color(
data.delta * 3,
data.delta * 3,
data.delta * 3
);
this.toRed = new THREE.Color(
data.delta * 1.2,
0,
0
);
this.treesBurning = 0;
this.treesBurningToStart = R3.Utils.GetRandomIntInclusive(1, 3);
this.running = false;
this.totalTime = 0;
this.kanisters = 2;
this.kanisterTime = 0;
this.kanisterLife = 16.344;
this.kanisterLeakTime = 0.1;
this.kanisterSpawnScore = 500;
this.enemiesBurned = 0;
this.enemiesExploded = 0;
this.setNextKanisterSpawnScore = function () {
if (this.score > 500) {
this.kanisterSpawnScore = 1000;
}
if (this.score > 1000) {
this.kanisterSpawnScore = 1500;
}
if (this.score > 1500) {
this.kanisterSpawnScore = 2500;
}
if (this.score > 2500) {
this.kanisterSpawnScore = 5000;
}
if (this.score > 5000) {
var dice = R3.Utils.GetRandomIntInclusive(1, 10);
/**
* Max average spawn = 5.41
* @type {number}
*/
dice += 6.41;
/**
* 53 is one more than average score, in total - should be against your odds to win.
*/
this.kanisterSpawnScore = this.score + (dice * 53 * this.level);
}
console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'nextKanisterSpawnScoreUpdate',
kanisterSpawnScore: this.kanisterSpawnScore
}
);
};
this.level = 1;
this.enemySpawnInterval = 5;
this.enemySpawnTime = this.enemySpawnInterval;
this.score = 0;
if (this.enemies instanceof Array && this.enemies.length !== 0) {
this.enemies.map(
function (enemy) {
this.kill(enemy);
}.bind(this)
)
}
this.scene.meshes.map(
function (mesh) {
if (mesh.burningTreeParticleEngine) {
mesh.burning = false;
mesh.burnLife = 1;
mesh.burningTreeParticleEngine.enabled = false;
}
}.bind(this)
);
this.enemies = [];
this.scores = [];
this.enemiesSpawned = 0;
this.fog.density = 0.01;
this.fog.updateInstance('density');
this.leftLight.intensity = 0.3;
this.leftLight.updateInstance('intensity');
this.rightLight.intensity = 0.3;
this.rightLight.updateInstance('intensity');
R3.Event.Emit(
R3.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function (graphics) {
this.graphics = graphics
}.bind(this)
);
this.setLevelProperties = function () {
this.prevLevel = this.level;
this.level = Math.floor(this.enemiesExploded / 10) + 1;
//this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2;
if (this.level === 1) {
this.enemySpawnInterval = 4;
}
if (this.level === 2) {
this.enemySpawnInterval = 3;
}
if (this.level === 3) {
this.enemySpawnInterval = 2;
}
if (this.level > 3) {
this.enemySpawnInterval = 1.5;
}
console.log('level : ' + this.level + ', spawn interval : ' + this.enemySpawnInterval);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
level: this.level,
enemySpawnInterval: this.enemySpawnInterval,
event: 'levelIncrease'
}
);
};
this.getNextMesh = function (meshType) {
var mesh = null;
for (var i = 0; i < this.meshes[meshType].length; i++) {
if (this.meshes[meshType][i].inUse === false) {
this.meshes[meshType][i].inUse = true;
mesh = this.meshes[meshType][i].mesh;
return mesh;
}
}
return mesh;
}
this.spawnEnemy = function (kanister) {
var enemyType = R3.Utils.GetRandomIntInclusive(1, 5);
var meshTypeIndex;
if (kanister) {
meshTypeIndex = 6;
} else {
meshTypeIndex = R3.Utils.GetRandomIntInclusive(1, 5);
}
var meshType = null;
var speed = 1;
var score = 0;
var burnLife = 1;
var explodeLife = 1;
if (meshTypeIndex === 1) {
meshType = 'bull';
score = 10;
speed = 0.2;
} else if (meshTypeIndex === 2) {
meshType = 'star';
score = 20;
speed = 0.3;
} else if (meshTypeIndex === 3) {
meshType = 'burger';
score = 50;
speed = 0.4;
} else if (meshTypeIndex === 4) {
meshType = 'parcel';
score = 75;
speed = 0.5;
} else if (meshTypeIndex === 5) {
meshType = 'santa';
score = 100;
speed = 0.6;
} else if (meshTypeIndex === 6) {
meshType = 'kanister';
score = 50;
speed = 0.7;
burnLife = 0;
explodeLife = 0;
} else {
console.warn('unknown mesh type index: ' + meshTypeIndex);
return;
}
var mesh = this.getNextMesh(meshType);
if (!mesh) {
console.log('buffer empty.. waiting a bit');
return;
}
mesh.burnLife = burnLife;
mesh.explodeLife = explodeLife;
mesh.instance.material.color.setRGB(1, 1, 1);
mesh.instance.material.opacity = 1;
mesh.visible = true;
mesh.updateInstance('visible');
if (kanister) {
this.setNextKanisterSpawnScore();
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'kanisterCountUpdate',
kanisters: this.kanisters
}
);
} else {
this.enemiesSpawned++;
this.setLevelProperties();
}
var y = R3.Utils.GetRandomIntInclusive(2, 10);
var velocity = null;
var axis = new R3.API.Vector3(
R3.Utils.GetRandomIntInclusive(1, 10) * 0.1,
R3.Utils.GetRandomIntInclusive(1, 10) * 0.1,
R3.Utils.GetRandomIntInclusive(1, 10) * 0.1
);
axis = axis.normalize();
var angle = R3.Utils.GetRandomIntInclusive(1, 100) * 0.001;
var position = {x: 0, y: y, z: 0};
var rotation = {
axis: axis,
angle: angle
};
var enemy = {
mesh: mesh
};
/**
* Link the enemy to the mesh
*/
mesh.enemy = enemy;
var distance = 100;
var angledistance = distance * Math.sin(Math.PI / 4);
var life = 2.5 / speed;
if (enemyType === 1) {
position.x = -distance;
life += 1.5 / speed;
velocity = {x: speed, y: 0, z: 0};
}
if (enemyType === 2) {
position.x = distance;
life += 1.5 / speed;
velocity = {x: -speed, y: 0, z: 0};
}
if (enemyType === 3) {
position.x = -angledistance;
position.z = -angledistance;
velocity = {x: speed, y: 0, z: speed};
}
if (enemyType === 4) {
position.x = angledistance;
position.z = -angledistance;
velocity = {x: -speed, y: 0, z: speed};
}
if (enemyType === 5) {
position.x = 0;
position.z = -distance;
velocity = {x: 0, y: 0, z: speed};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstance('position');
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstance('quaternion');
enemy.velocity = velocity;
enemy.rotation = rotation;
enemy.lifeTime = 0;
enemy.life = life;
enemy.exploding = false;
enemy.burning = false;
enemy.burnLife = 1.5;
enemy.burnTime = 0;
enemy.explodingLife = 2;
enemy.meshType = meshType;
enemy.score = score * this.level;
enemy.isKanister = false;
if (kanister) {
enemy.isKanister = true;
} else {
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemiesSpawned: this.enemiesSpawned,
enemy: enemy,
event: 'enemySpawned'
}
);
}
this.enemies.push(enemy);
};
this.drawScore = function (enemy) {
this.scoreMesh.materials[0].opacity = 1.0;
this.scoreMesh.materials[0].updateInstance('opacity');
this.scoreMesh.position = enemy.mesh.position.clone();
this.scoreMesh.updateInstance('position');
this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
var context = this.scoreCanvas.instance.getContext('2d');
context.textBaseline = "middle";
context.clearRect(0, 0, this.scoreCanvas.width, this.scoreCanvas.height);
/**
* Write text
*/
context.fillStyle = '#e0b899';
context.font = '230pt BkBold';
context.fillText(enemy.score, 0, this.scoreCanvas.height / 2);
this.scoreTexture.instance.needsUpdate = true;
}.bind(this)
this.explodeMesh = function (mesh) {
mesh.visible = false;
mesh.updateInstance('visible');
var sound = R3.Utils.GetRandomIntInclusive(1, 3);
var name = 'Audio - Blast 1';
if (sound === 2) {
name = 'Audio - Blast 2';
}
if (sound === 3) {
name = 'Audio - Blast 3';
}
mesh.explodeParticleEngine.position.x = mesh.position.x;
mesh.explodeParticleEngine.position.y = mesh.position.y;
mesh.explodeParticleEngine.position.z = mesh.position.z;
mesh.explodeParticleEngine.updateInstance('position');
mesh.explodeParticleEngine.enabled = true;
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name: name
}
);
};
this.explode = function (mesh) {
mesh.enemy.exploding = true;
if (mesh.enemy.isKanister) {
this.kanisters += 1;
if (this.kanisters > 9) {
this.kanisters = 9;
}
console.log('exploding kanister, total count: ' + this.kanisters);
} else {
console.log('exploding enemy');
this.enemiesExploded += 1;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemy: mesh.enemy,
event: 'enemyExploded'
}
);
this.score += mesh.enemy.score;
this.drawScore(mesh.enemy);
console.log('score : ' + this.score);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'scoreUpdate',
score: this.score
}
);
}
this.explodeMesh(mesh);
};
this.burn = function (mesh) {
console.log('burning enemy ' + mesh.name);
this.enemiesBurned += 1;
mesh.enemy.burning = true;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
enemy: mesh.enemy,
event: 'enemyBurned'
}
);
mesh.smokeParticleEngine.position.x = mesh.position.x;
mesh.smokeParticleEngine.position.y = mesh.position.y;
mesh.smokeParticleEngine.position.z = mesh.position.z;
mesh.smokeParticleEngine.updateInstance('position');
mesh.smokeParticleEngine.enabled = true;
mesh.fireParticleEngine.position.x = mesh.position.x;
mesh.fireParticleEngine.position.y = mesh.position.y;
mesh.fireParticleEngine.position.z = mesh.position.z;
mesh.fireParticleEngine.updateInstance('position');
mesh.fireParticleEngine.enabled = true;
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name: 'Audio - Burning'
}
);
};
this.kill = function (enemy) {
var found = false;
for (var i = 0; i < 5; i++) {
if (this.meshes[enemy.meshType][i].mesh === enemy.mesh) {
found = true;
this.meshes[enemy.meshType][i].inUse = false;
this.meshes[enemy.meshType][i].mesh.visible = false;
this.meshes[enemy.meshType][i].mesh.updateInstance('visible');
}
}
if (!found) {
console.warn('could not find mesh to kill');
}
if (enemy.mesh.smokeParticleEngine) {
enemy.mesh.smokeParticleEngine.enabled = false;
}
if (enemy.mesh.fireParticleEngine) {
enemy.mesh.fireParticleEngine.enabled = false;
}
if (enemy.mesh.explodeParticleEngine) {
enemy.mesh.explodeParticleEngine.enabled = false;
}
}.bind(this);
this.burnTree = function (mesh) {
if (mesh.burning) {
/**
* Do nothing, this tree is burning
*/
} else {
mesh.burning = true;
this.treesBurning++;
if (
(this.treesBurning > this.treesBurningToStart) &&
!this.running
) {
this.running = true;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'gameRunning',
message: 'we have enough trees burning now to start - the enemy will spawn now'
}
);
}
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'treeBurned',
treesBurning: this.treesBurning,
treesBurningToStart: this.treesBurningToStart
}
);
this.minimumRendererRed += 0.01;
this.fog.density -= 0.00025;
if (this.fog.density < 0.0055) {
this.fog.density = 0.0055;
}
this.fog.updateInstance('density');
if (mesh.position.x < 0) {
this.leftLight.intensity += data.delta * 2.5;
if (this.leftLight.intensity >= 1) {
this.leftLight.intensity = 1;
}
this.leftLight.updateInstance('intensity');
} else {
this.rightLight.intensity += data.delta * 2.5;
if (this.rightLight.intensity >= 1) {
this.rightLight.intensity = 1;
}
this.rightLight.updateInstance('intensity');
}
mesh.burningTreeParticleEngine.enabled = true;
R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name: 'Audio - Burning'
}
);
}
};
R3.Event.Emit(
R3.Event.GAME_STARTED,
{
game: this
}
);
}
this.totalTime += data.delta;
this.enemySpawnTime += data.delta;
this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
if (this.scoreMesh.materials[0].opacity < 0) {
this.scoreMesh.materials[0].opacity = 0;
}
this.scoreMesh.materials[0].updateInstance('opacity');
this.scene.meshes.map(
function (mesh) {
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.sub(this.toRed);
}
}.bind(this)
);
if (this.mouseIsDown) {
this.kanisterTime += data.delta * 1.125;
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.45) {
this.renderer.clearColor.r = 0.45;
}
this.renderer.updateInstance('clearColor');
this.throwerLight.intensity += 0.05;
if (this.throwerLight.intensity > 2) {
this.throwerLight.intensity = 2;
}
this.throwerLight.updateInstance('intensity');
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
intersects.map(
function (intersect) {
var mesh = intersect.mesh;
if (
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
mesh.name.indexOf('Hamburger') !== -1 || //burger
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
mesh.name.indexOf('Parcel') !== -1 || //parcel
mesh.name.indexOf('Bull') !== -1 || //bull
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
mesh.name.indexOf('Santa') !== -1 || //santa
mesh.name.indexOf('Tree - Small') !== -1 ||//tree small
mesh.name.indexOf('Kanister') !== -1 //kanister
) {
if (mesh.materials[0].name.indexOf('Trees') === -1) {
if (!mesh.enemy.burning) {
mesh.burnLife -= data.delta * 1.5;
if (mesh.burnLife < 0) {
mesh.burnLife = 0;
this.burn(mesh);
}
mesh.instance.material.color.setRGB(
mesh.burnLife,
mesh.burnLife,
mesh.burnLife
);
} else {
if (!mesh.enemy.exploding) {
mesh.explodeLife -= data.delta * 2.5;
if (mesh.explodeLife < 0) {
mesh.explodeLife = 0;
this.explode(mesh);
}
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.setRGB(
1 - mesh.explodeLife,
0,
0
);
}
}
}
} else {
/**
* This happens to trees
*/
if (R3.Utils.UndefinedOrNull(mesh.burnLife)) {
mesh.burnLife = 1;
mesh.burning = false;
}
if (!mesh.burning) {
mesh.burnLife -= data.delta * 2;
if (mesh.burnLife <= 0) {
mesh.burnLife = 0;
this.burnTree(mesh);
}
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.setRGB(
1 - mesh.burnLife,
0,
0
);
}
}
}
}
}.bind(this)
);
}
else {
this.kanisterTime += (data.delta * this.kanisterLeakTime);
this.renderer.clearColor.r -= data.delta;
if (this.renderer.clearColor.r < this.minimumRendererRed) {
this.renderer.clearColor.r = this.minimumRendererRed;
}
this.renderer.updateInstance('clearColor');
this.throwerLight.intensity -= data.delta * 3;
if (this.throwerLight.intensity < 0) {
this.throwerLight.intensity = 0;
}
this.throwerLight.updateInstance('intensity');
}
var used = this.kanisterTime / this.kanisterLife;
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'fuelUsed',
used: used,
percentage: Math.round(used * 100) + '%',
kanisters: this.kanisters
}
);
if (this.kanisterTime > this.kanisterLife) {
this.kanisterTime = 0;
this.kanisters -= 1;
console.log('kanister count: ' + this.kanisters);
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'kanisterCountUpdate',
kanisters: this.kanisters
}
);
if (this.kanisters < 0) {
console.log('no more kanisters');
R3.Event.Emit(
R3.Event.GAME_OVER,
{
game: this
}
);
}
}
if (this.enemySpawnTime > this.enemySpawnInterval && this.running) {
this.enemySpawnTime = 0;
this.spawnEnemy(false);
}
this.enemies = this.enemies.reduce(
function (result, enemy) {
/**
* Update enemy position and rotation
*/
enemy.mesh.position.x += enemy.velocity.x * data.delta * 60;
enemy.mesh.position.y += enemy.velocity.y * data.delta * 60;
enemy.mesh.position.z += enemy.velocity.z * data.delta * 60;
enemy.mesh.updateInstance('position');
enemy.mesh.quaternion.angle += enemy.rotation.angle * data.delta * 60;
enemy.mesh.updateInstance('quaternion');
/**
* Update its lifetime
*/
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
R3.Event.Emit(
R3.Event.GAME_DATA,
{
event: 'enemyLifetimeReached',
enemy: enemy
}
);
/**
* We only remove the things we cloned
*/
this.kill(enemy);
return result;
}
if (enemy.exploding === true) {
/**
* We need to wait one render cycle for the smoke explode particle engine
* and then kill the enemy
*/
if (R3.Utils.UndefinedOrNull(enemy.waiting)) {
enemy.waiting = true;
result.push(enemy);
} else {
this.kill(enemy);
}
return result;
}
if (enemy.burning) {
if (!enemy.exploding) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
this.explode(enemy.mesh);
}
}
if (enemy.mesh.smokeParticleEngine) {
enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x;
enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y;
enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z;
enemy.mesh.smokeParticleEngine.updateInstance('position');
}
if (enemy.mesh.fireParticleEngine) {
enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x;
enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y;
enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z;
enemy.mesh.fireParticleEngine.updateInstance('position');
}
result.push(enemy);
return result;
}
result.push(enemy);
return result;
}.bind(this),
[]
);
if (this.score > this.kanisterSpawnScore) {
this.spawnEnemy(true);
}
return null;//# sourceURL=beforeRender.js