r3-custom-code/kbn8blxfe5.js

62 lines
2.2 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (!this.initialized) {
this.mouse = this.entityLoaded.mouse;
this.raycaster = this.entityLoaded.raycaster;
this.camera = this.entityLoaded.camera;
this.cursor = this.entityLoaded.cursor;
this.thrower = this.entityLoaded.thrower;
this.throwerParticleEngine = this.entityLoaded.throwerParticleEngine;
this.throwerLight = this.entityLoaded.throwerLight;
this.initialized = true;
}
this.mouse.x = (data.event.offsetX / data.event.target.width ) * 2 - 1;
this.mouse.y = -(data.event.offsetY / data.event.target.height) * 2 + 1;
this.camera.lookAt.x = this.mouse.x * 20;
this.camera.lookAt.y = this.mouse.y * 20;
this.camera.lookAt.z = 0;
this.camera.updateInstance('lookAt');
this.raycaster.setFromCamera(
this.mouse,
this.camera
);
var distance = - this.camera.position.z / this.raycaster.direction.z;
var cursorPosition = this.camera.position.clone().add(
this.raycaster.direction.clone().multiply(
distance,
true
)
);
this.cursor.position.x = cursorPosition.x;
this.cursor.position.y = cursorPosition.y;
this.cursor.position.z = cursorPosition.z;
this.cursor.updateInstancePosition();
this.cursor.instance.quaternion.copy(this.camera.instance.quaternion);
this.thrower.lookAt(this.cursor.position);
this.throwerParticleEngine.direction.x = this.raycaster.direction.x;
this.throwerParticleEngine.direction.y = this.raycaster.direction.y;
this.throwerParticleEngine.direction.z = this.raycaster.direction.z;
this.throwerParticleEngine.updateInstance('direction');
this.throwerParticleEngine.position.x = this.thrower.position.x + this.raycaster.direction.x * 10;
this.throwerParticleEngine.position.y = this.thrower.position.y + this.raycaster.direction.y * 10 + 0.3;
this.throwerParticleEngine.position.z = this.thrower.position.z + this.raycaster.direction.z * 10;
this.throwerParticleEngine.updateInstance('position');
this.throwerLight.position.x = this.thrower.position.x + this.raycaster.direction.x * 10;
this.throwerLight.position.y = this.thrower.position.y + this.raycaster.direction.y * 10;
this.throwerLight.position.z = this.thrower.position.z + this.raycaster.direction.z * 10;
this.throwerLight.updateInstance('position');
//@ sourceURL=mouseMove.js