r3-custom-code/madnahfvrc.js

121 lines
3.0 KiB
JavaScript

if (data.entity === this.parentEntity) {
console.log('AR Football 3 Entity Loaded');
} else {
return;
}
/**
* Code Components
*/
this.mouseMove = R3.EntityManager.Instance.findComponentById('bmllkpyql3');
/**
* Meshes
*/
this.footballPlayer = R3.EntityManager.Instance.findComponentById('fn2jjb9eou');
this.playerRotation = {
x : 0,
y : 0
};
R3.CustomCode.prototype.move = function(data) {
var x = data.x;
var y = data.y;
if (data.source === 'mouse') {
x *= 0.01;
y *= 0.01;
}
this.playerRotation.x += x;
this.playerRotation.y += y;
this.footballPlayer.instance.matrix = new THREE.Matrix4();
this.footballPlayer.instance.matrix.decompose(
this.footballPlayer.instance.position,
this.footballPlayer.instance.quaternion,
this.footballPlayer.instance.scale
);
this.footballPlayer.instance.translateY(0.78);
this.footballPlayer.instance.rotateY(this.playerRotation.x);
this.footballPlayer.instance.translateZ(0.2);
this.footballPlayer.instance.rotateX(this.playerRotation.y);
// var v = new THREE.Vector3(x, y, 0);
// v.normalize();
/**
* This is where i have to do the right order of transformations
*/
//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(0, 1, 0), this.playerRotation.x * 0.001);
// this.footballPlayer.quaternion.axis.x = 1;
// this.footballPlayer.quaternion.axis.y = 0;
// this.footballPlayer.quaternion.axis.z = 0;
//
// this.footballPlayer.quaternion.angle = this.playerRotation.y;
//
// this.footballPlayer.updateInstance('quaternion');
//this.footballPlayer.instance.rotateOnAxis(new THREE.Vector3(1, 0, 0), this.playerRotation.y * 0.001);
// this.footballPlayer.instance.rotateX(v.y * 0.1);
//this.footballPlayer.instance.translateZ(-0.2);
//
//
// this.footballPlayer.position.x = Math.sin(this.playerRotation.x);
// this.footballPlayer.position.z = Math.cos(this.playerRotation.x);
// this.footballPlayer.updateInstance('position');
//
// this.footballPlayer.lookAt.x = 0;
// this.footballPlayer.lookAt.y = 0;
// this.footballPlayer.lookAt.z = 0;
// this.footballPlayer.updateInstance('lookAt');
/**
var v = new THREE.Vector3(this.playerRotation.y, this.playerRotation.x, 0);
v.normalize();
this.footballPlayer.quaternion.axis.x = v.x;
this.footballPlayer.quaternion.axis.y = v.y;
this.footballPlayer.quaternion.axis.z = 0;
this.footballPlayer.quaternion.angle = 1;
//this.footballPlayer.quaternion.angle = Math.abs(x) + Math.abs(y);
this.footballPlayer.updateInstance('quaternion');
console.log('todo: player rotation');
this.footballPlayer.quaternion.axis.x = 0;
this.footballPlayer.quaternion.axis.y = 1;
this.footballPlayer.quaternion.axis.z = 0;
this.footballPlayer.quaternion.angle = this.playerRotation.x;
this.footballPlayer.updateInstance('quaternion');
*/
}.bind(this)
this.mouseMove.entityLoaded = this;
//@ sourceURL=entityLoaded.js