r3-custom-code/pgx4qp38d4.js

27 lines
429 B
JavaScript

data.event.preventDefault();
var touches = Object.keys(data);
/**
* This code is rediculous - but it fixes the bug in ios where audio does not play
*/
/*R3.Event.Emit(
R3.Event.PLAY_AUDIO,
{
name : 'Audio - Flamethrower'
}
);
if (touches.length > 2) {
*/
R3.Event.Emit(R3.Event.MOUSE_DOWN);
/*} else {
R3.Event.Emit(
R3.Event.STOP_AUDIO,
{
name : 'Audio - Flamethrower'
}
);
}*/
//@ sourceURL=touchStart.js