r3-custom-code/pxcqbyldn.js

382 lines
10 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (R3.Utils.UndefinedOrNull(this.initialized)) {
this.initialized = true;
this.fog = this.entityLoaded.fog;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.santa = this.entityLoaded.santa;
this.renderer = this.entityLoaded.renderer;
this.raycaster = this.entityLoaded.raycaster;
this.scene = this.entityLoaded.scene;
this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
this.toRed = new THREE.Color(0.02, 0, 0);
this.bull.instance.visible = false;
this.star.instance.visible = false;
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
this.santa.instance.visible = false;
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.enemies = [];
R3.Event.Emit(
R3.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function(graphics) {
this.graphics = graphics
}.bind(this)
);
this.getNextSpawnTime = function() {
return R3.Utils.GetRandomIntInclusive(
1,
1
);
}
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnEnemy = function() {
var enemyType = R3.Utils.GetRandomIntInclusive(1, 5);
var meshType = R3.Utils.GetRandomIntInclusive(1, 5);
var y = R3.Utils.GetRandomIntInclusive(2, 10);
var speed = 1;
var material = null;
var mesh = null;
if (meshType === 1) {
mesh = this.bull.clone();
material = this.bull.materials[0].clone();
speed = 0.2;
} else if (meshType === 2) {
mesh = this.star.clone();
material = this.star.materials[0].clone();
speed = 0.3;
} else if (meshType === 3) {
mesh = this.burger.clone();
material = this.burger.materials[0].clone();
speed = 0.4;
} else if (meshType === 4) {
mesh = this.parcel.clone();
material = this.parcel.materials[0].clone();
speed = 0.5;
} else if (meshType === 5) {
mesh = this.santa.clone();
material = this.santa.materials[0].clone();
speed = 0.5;
} else {
console.log('unknown mesh type : ' + meshType);
}
mesh.materials = [material];
mesh.updateInstance();
mesh.instance.visible = true;
var velocity = null;
var axis = new R3.API.Vector3(
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1
);
axis = axis.normalize();
var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001;
var position = {x : 0, y: y, z :0};
var rotation = {
axis : axis,
angle : angle
};
var enemy = {
mesh : mesh
};
if (enemyType === 1) {
position.x = -100;
velocity = {x:speed,y:0,z:0};
}
if (enemyType === 2) {
position.x = 100;
velocity = {x:-speed,y:0,z:0};
}
if (enemyType === 3) {
position.x = -100;
position.z = -100;
velocity = {x:speed,y:0,z:speed};
}
if (enemyType === 4) {
position.x = 100;
position.z = -100;
velocity = {x:-speed,y:0,z:speed};
}
if (enemyType === 5) {
position.x = 0;
position.z = -100;
velocity = {x:0,y:0,z:speed};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.velocity = velocity;
enemy.rotation = rotation;
enemy.lifeTime = 0;
enemy.life = 15;
enemy.exploding = false;
enemy.burning = false;
enemy.burnLife = 3;
enemy.burnTime = 0;
enemy.explodingLife = 2;
this.enemies.push(enemy);
}
this.explode = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.exploding) {
console.log('exploding enemy');
enemy.exploding = true;
// var particleEngine = this.smokeParticleEngine.clone();
// particleEngine.position = mesh.position.clone();
// particleEngine.updateInstance('position');
// particleEngine.enabled = true;
// enemy.smokeParticleEngine = particleEngine;
}
}.bind(this)
);
}
this.burn = function(mesh) {
this.enemies.map(
function(enemy) {
if (enemy.mesh === mesh && !enemy.burning) {
console.log('burning enemy ' + mesh.name);
enemy.burning = true;
var smokeParticleEngine = this.smokeParticleEngine.clone();
smokeParticleEngine.position = mesh.position.clone();
smokeParticleEngine.updateInstance('position');
smokeParticleEngine.enabled = true;
enemy.smokeParticleEngine = smokeParticleEngine;
var fireParticleEngine = this.fireParticleEngine.clone();
fireParticleEngine.position = mesh.position.clone();
fireParticleEngine.updateInstance('position');
fireParticleEngine.enabled = true;
enemy.fireParticleEngine = fireParticleEngine;
}
}.bind(this)
);
}
}
this.totalTime += data.delta;
this.spawnTime += data.delta;
this.scene.meshes.map(
function(mesh) {
if (mesh.instance.material instanceof Array) {
mesh.instance.material.map(
function(material) {
if (material.emissive) {
material.emissive.sub(this.toRed);
}
}
);
} else {
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.sub(this.toRed);
}
}
}.bind(this)
);
if (this.mouseIsDown) {
this.fog.color.r += 0.01;
if (this.fog.color.r > 0.5) {
this.fog.color.r = 0.5;
}
//this.fog.updateInstance('color');
this.renderer.clearColor.r += 0.01;
if (this.renderer.clearColor.r > 0.5) {
this.renderer.clearColor.r = 0.5;
}
this.renderer.updateInstance('clearColor');
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
intersects.map(
function(intersect) {
var mesh = intersect.mesh;
if (
mesh.id !== 'ee12wegj0n' && //crosshair
mesh.id !== 'eo3491zoua' && //floor
mesh.id !== 'v3c2uuu1m8' && //flamethrower
mesh.id !== '78u1i3z94r' && //skybox
mesh.name.indexOf('Stone') === -1 //stones
) {
if (mesh.materials[0].name.indexOf('Trees') === -1) {
mesh.instance.material.color.sub(this.toBlack);
mesh.materials[0].color.r = mesh.instance.material.color.r;
mesh.materials[0].color.g = mesh.instance.material.color.g;
mesh.materials[0].color.b = mesh.instance.material.color.b;
mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.instance.material.color.r <= 0) {
this.burn(mesh);
if (mesh.instance.material.emissive) {
mesh.instance.material.emissive.add(this.toRed);
mesh.instance.material.emissive.add(this.toRed);
if (mesh.instance.material.emissive.r >= 0.8) {
this.explode(mesh);
}
}
}
}
}
}.bind(this)
);
} else {
this.renderer.clearColor.r -= 0.01;
if (this.renderer.clearColor.r < 0.32) {
this.renderer.clearColor.r = 0.32;
}
this.renderer.updateInstance('clearColor');
this.fog.color.r -= 0.01;
if (this.fog.color.r < 0.32) {
this.fog.color.r = 0.32;
}
// this.fog.updateInstance('color');
}
if (this.spawnTime > this.nextSpawnTime) {
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnTime = 0;
this.spawnEnemy();
}
this.enemies = this.enemies.reduce(
function(result, enemy) {
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
/**
* We only remove the things we cloned
*/
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component : enemy.mesh.materials[0]
}
);
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
if (enemy.burning) {
enemy.smokeParticleEngine.remove();
enemy.fireParticleEngine.remove();
enemy.burning = false;
}
} else {
if (enemy.burning) {
enemy.burnTime += data.delta;
if (enemy.burnTime > enemy.burnLife) {
enemy.smokeParticleEngine.remove();
enemy.fireParticleEngine.remove();
enemy.lifeTime = enemy.life + 1;
enemy.burning = false;
} else {
enemy.smokeParticleEngine.position = enemy.mesh.position.clone();
enemy.smokeParticleEngine.updateInstance('position');
enemy.fireParticleEngine.position = enemy.mesh.position.clone();
enemy.fireParticleEngine.updateInstance('position');
}
enemy.mesh.materials[0].opacity -= 0.005;
enemy.mesh.materials[0].updateInstance('opacity');
}
result.push(enemy);
}
return result;
},
[]
);
return null;
//# sourceURL=beforeRender.js