r3-custom-code/skmfv0tk0w.js

348 lines
7.4 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (!this.initialized) {
this.scene = this.entityLoaded.scene;
this.block = this.entityLoaded.block;
this.animation = this.entityLoaded.animation;
this.drawStatus = this.entityLoaded.drawStatus;
this.getNextBlock = this.entityLoaded.getNextBlock;
this.animationObjects = this.entityLoaded.animationObjects;
this.burnLight = this.entityLoaded.burnLight;
this.glowMaterial = this.entityLoaded.glowMaterial;
this.totalTime = 0;
this.waiting = false;
this.gameOver = false;
this.moveQueue = [];
if (this.grid instanceof Array) {
this.grid.map(
function(y) {
if (this.grid[y] instanceof Array) {
this.grid[y].map(
function(x){
if (this.grid[y][x].mesh) {
this.scene.removeObject(this.grid[y][x].mesh);
}
}.bind(this)
)
}
}.bind(this)
)
}
/**
* Initialize the grid
*/
this.grid = [];
for (var y = 0; y < R3.CustomCode.TETRIS_GRID_HEIGHT; y++) {
this.grid[y] = [];
for (var x = 0; x < R3.CustomCode.TETRIS_GRID_WIDTH; x++) {
this.grid[y][x] = {
value: R3.CustomCode.TETRIS_GRID_NOT_TAKEN,
mesh: null
};
}
}
if (this.block && this.block.center) {
this.animation.removeMesh(this.block.center);
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: this.block.center
}
);
}
if (this.block && this.block.meshes) {
this.block.meshes.map(
function (mesh) {
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: mesh
}
);
}.bind(this)
);
}
this.drawStatus();
this.getNextBlock();
this.initialized = true;
}
this.animationObjects.map(
function(animationObject){
animationObject.time += data.delta * 4;
this.burnLight.intensity = Math.sin(animationObject.time);
this.burnLight.updateInstance('intensity');
this.glowMaterial.opacity = Math.sin(animationObject.time);
this.glowMaterial.updateInstance('opacity');
/**
* Ok this looks weird - we're simulating 3d since we're in orthographic and z-distance doesn't make sense
*/
animationObject.flames.position.y += data.delta * (Math.random() - 0.5);
animationObject.flames.updateInstance('position');
animationObject.flames.scale.x += animationObject.time * 0.5;
animationObject.flames.scale.y += animationObject.time * 0.5;
animationObject.flames.updateInstance('scale');
if (animationObject.time > Math.PI) {
/**
* Done with animation
*/
this.burnLight.intensity = 0;
this.burnLight.updateInstance('intensity');
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: animationObject.glow
}
);
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: animationObject.flames
}
);
/**
* Remove the meshes
*/
for (var x = 0; x < R3.CustomCode.TETRIS_GRID_WIDTH; x++) {
if (!this.grid[animationObject.rowNumber][x].mesh) {
throw new Error('mesh should exist but does not');
}
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: this.grid[animationObject.rowNumber][x].mesh
}
);
}
/**
* Add a new row to the top of the grid
*/
this.grid.splice(animationObject.rowNumber, 1);
var row = [];
for (var x = 0; x < R3.CustomCode.TETRIS_GRID_WIDTH; x++) {
row.push(
{
value: R3.CustomCode.TETRIS_GRID_NOT_TAKEN,
mesh: null
}
)
}
this.grid.push(row);
/**
* Now - drop all blocks above the current index down one row
*/
for (var y = animationObject.rowNumber; y < R3.CustomCode.TETRIS_GRID_HEIGHT - 1; y++) {
for (var x = 0; x < R3.CustomCode.TETRIS_GRID_WIDTH; x++) {
if (this.grid[y][x].mesh) {
this.grid[y][x].mesh.position.y = y;
this.grid[y][x].mesh.updateInstance('position');
}
}
}
/**
* Find any animation objects with a line number greater than our current line number, decrease it
*/
this.animationObjects.map(
function (_animationObject) {
if (_animationObject.rowNumber > animationObject.rowNumber) {
_animationObject.rowNumber -= 1;
}
}
)
var objectIndex = this.animationObjects.indexOf(animationObject);
/**
* Remove ourselves from the animation objects
*/
this.animationObjects.splice(objectIndex, 1);
}
}.bind(this)
);
if (this.gameOver) {
return;
}
var moved = true;
var fall = false;
if (this.waiting) {
fall = true;
} else {
this.totalTime += data.delta;
}
if (this.drop) {
fall = true;
if (this.moveQueue && this.moveQueue.length > 0) {
var tryMove = function () {
if (this.moveQueue.length > 0) {
var move = this.moveQueue[0];
if (this.moveBlock(this.block, move, 1, true)) {
this.moveQueue.splice(0, 1);
tryMove();
}
}
}.bind(this);
tryMove();
}
}
if (this.totalTime > this.entityLoaded.speed) {
this.totalTime = 0;
fall = true;
}
if (fall) {
moved = this.moveBlock(this.block, {down: true}, 1, true);
}
if (moved === null) {
this.waiting = true;
} else {
this.waiting = false;
}
if (moved === false) {
/**
* We reached the bottom -
*/
this.drop = false;
this.moveQueue = [];
var gridPositions = this.getBlockGridPositions(this.block);
gridPositions.map(
function (position) {
/**
* If there already is a mesh - remove it -
*/
if (this.grid[position.y][position.x].mesh) {
this.scene.removeObject(this.grid[position.y][position.x].mesh);
}
this.grid[position.y][position.x] = {
value: R3.CustomCode.TETRIS_GRID_TAKEN,
mesh: position.mesh
};
}.bind(this)
);
this.block.center.instance.position.x = this.block.center.position.x;
this.block.center.instance.position.y = this.block.center.position.y;
this.block.center.instance.position.z = this.block.center.position.z;
this.block.center.instance.rotation.x = this.block.center.rotation.x;
this.block.center.instance.rotation.y = this.block.center.rotation.y;
this.block.center.instance.rotation.z = this.block.center.rotation.z;
this.block.center.instance.updateMatrixWorld();
this.block.meshes.map(
function (mesh) {
mesh.setParentMesh(null);
//mesh.position.z = 0.1;
mesh.updateInstancePosition();
}.bind(this)
);
this.animation.removeMesh(this.block.center);
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component: this.block.center
}
);
this.removeLines();
//this.visualizeGrid(0xff0000);
for (var x = 0; x < R3.CustomCode.TETRIS_GRID_WIDTH; x++) {
if (
this.grid[19][x].value === R3.CustomCode.TETRIS_GRID_TAKEN ||
this.grid[20][x].value === R3.CustomCode.TETRIS_GRID_TAKEN ||
this.grid[21][x].value === R3.CustomCode.TETRIS_GRID_TAKEN ||
this.grid[22][x].value === R3.CustomCode.TETRIS_GRID_TAKEN ||
this.grid[23][x].value === R3.CustomCode.TETRIS_GRID_TAKEN
) {
this.gameOver = true;
}
}
if (this.gameOver) {
this.block.meshes.map(
function (mesh) {
this.scene.removeObject(mesh);
}.bind(this)
);
delete this.block;
R3.Event.Emit(
R3.Event.GAME_OVER,
{
score: this.entityLoaded.score,
level: this.entityLoaded.level,
rows: this.entityLoaded.rows
}
);
//this.visualizeGrid(0xff0000);
} else {
this.getNextBlock();
}
}
//@ sourceURL=beforeRender.js