r3-custom-code/yauacnrf0v.js

184 lines
4.4 KiB
JavaScript

if (!this.entityLoaded) {
return;
}
if (R3.Utils.UndefinedOrNull(this.initialized)) {
this.initialized = true;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.bull.instance.visible = false;
this.star.instance.visible = false;
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.enemies = [];
R3.Event.Emit(
R3.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function(graphics) {
this.graphics = graphics
}.bind(this)
);
this.getNextSpawnTime = function() {
return R3.Utils.GetRandomIntInclusive(
1,
1
);
}
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnEnemy = function() {
var enemyType = R3.Utils.GetRandomIntInclusive(1, 5);
var meshType = R3.Utils.GetRandomIntInclusive(1, 4);
var y = R3.Utils.GetRandomIntInclusive(2, 10);
var apiBox = new R3.D3.API.Mesh();
apiBox.materials = [this.boxMaterial];
var speed = 1;
var mesh = null;
if (meshType === 1) {
mesh = this.bull.clone();
speed = 0.2;
} else if (meshType === 2) {
mesh = this.star.clone();
speed = 0.3;
} else if (meshType === 3) {
mesh = this.burger.clone();
speed = 0.4;
} else if (meshType === 4) {
mesh = this.parcel.clone();
speed = 0.5;
} else {
console.log('unknown mesh type : ' + meshType);
}
mesh.instance.visible = true;
var velocity = null;
var axis = new R3.API.Vector3(
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1,
R3.Utils.GetRandomIntInclusive(1,10) * 0.1
);
axis = axis.normalize();
var angle = R3.Utils.GetRandomIntInclusive(1,100) * 0.001;
var position = {x : 0, y: y, z :0};
var rotation = {
axis : axis,
angle : angle
};
var enemy = {
mesh : mesh
};
if (enemyType === 1) {
position.x = -100;
velocity = {x:speed,y:0,z:0};
}
if (enemyType === 2) {
position.x = 100;
velocity = {x:-speed,y:0,z:0};
}
if (enemyType === 3) {
position.x = -100;
position.z = -100;
velocity = {x:speed,y:0,z:speed};
}
if (enemyType === 4) {
position.x = 100;
position.z = -100;
velocity = {x:-speed,y:0,z:speed};
}
if (enemyType === 5) {
position.x = 0;
position.z = -100;
velocity = {x:0,y:0,z:speed};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.mesh.useQuaternion = true;
enemy.mesh.quaternion.axis.x = rotation.axis.x;
enemy.mesh.quaternion.axis.y = rotation.axis.y;
enemy.mesh.quaternion.axis.z = rotation.axis.z;
enemy.mesh.quaternion.angle = rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.velocity = velocity;
enemy.rotation = rotation;
enemy.lifeTime = 0;
enemy.life = 15;
this.enemies.push(enemy);
}
}
this.totalTime += data.delta;
this.spawnTime += data.delta;
if (this.spawnTime > this.nextSpawnTime) {
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnTime = 0;
this.spawnEnemy();
}
this.enemies = this.enemies.reduce(
function(result, enemy) {
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.quaternion.angle += enemy.rotation.angle;
enemy.mesh.updateInstanceRotation();
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
R3.Event.Emit(
R3.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
} else {
result.push(enemy);
}
return result;
},
[]
);
return null;
//# sourceURL=beforeRender.js