61 lines
1.1 KiB
JavaScript
61 lines
1.1 KiB
JavaScript
if (!this.entityLoaded) {
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return;
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}
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if (!this.initialized) {
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this.state = this.entityLoaded.state;
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this.initialized = true;
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}
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if (data.keyCode === GameLib.System.Input.KEY_UP) {
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if (this.state.direction.y === -1) {
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return;
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}
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if (this.state.direction.y === 1) {
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return;
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}
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if (this.state.direction.x === 1) {
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this.state.direction.y = 1;
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this.state.rotation += Math.PI / 2;
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}
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if (this.state.direction.x === -1) {
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this.state.direction.y = 1;
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this.state.rotation -= Math.PI / 2;
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}
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this.state.direction.x = 0;
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}
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if (data.keyCode === GameLib.System.Input.KEY_DOWN) {
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if (this.state.direction.y === 1) {
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return;
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}
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this.state.direction.y = -1;
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this.state.direction.x = 0;
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}
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if (data.keyCode === GameLib.System.Input.KEY_LEFT) {
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if (this.state.direction.x === 1) {
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return;
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}
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this.state.direction.y = 0;
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this.state.direction.x = -1;
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}
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if (data.keyCode === GameLib.System.Input.KEY_RIGHT) {
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if (this.state.direction.x === -1) {
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return;
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}
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this.state.direction.y = 0;
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this.state.direction.x = 1;
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}
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console.log(data);
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//@ sourceURL=keyUp.js
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