31 lines
1.2 KiB
JavaScript
31 lines
1.2 KiB
JavaScript
var particleEngine = GameLib.EntityManager.Instance.findComponentById('w4gg7woov2');
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var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0');
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var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
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var flamethrower = GameLib.EntityManager.Instance.findComponentById('01viz3rw6l');
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var worldCamera = GameLib.EntityManager.Instance.findComponentById('knwkksjc7n');
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var end = new THREE.Vector3(crosshair.position.x, crosshair.position.y, 0);
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end.unproject(worldCamera.instance);
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//var crosshairPosition = crosshair.position.instance.clone();
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//var flamethrowerPosition = worldCamera.position.instance.clone();
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var direction = worldCamera.position.instance.clone().sub(end).normalize().negate();
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console.log(direction);
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particle.instance.position.x = worldCamera.position.x;// + direction.x * 0.3;
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particle.instance.position.y = worldCamera.position.y;// + direction.y * 0.3;
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particle.instance.position.z = worldCamera.position.z;// + direction.z * 0.3;
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particle.direction.instance.x = direction.x;
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particle.direction.instance.y = direction.y;
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particle.direction.instance.z = direction.z;
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particleEngine.enabled = true;
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return null;
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//@ sourceURL=mouseDown.js
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