52 lines
1.5 KiB
JavaScript
52 lines
1.5 KiB
JavaScript
if (this.parentEntity === data.entity) {
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console.log('my entity loaded :)');
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} else {
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return;
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}
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this.enemies = [];
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var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0');
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particle.instance.visible = false;
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/**
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* Min and max spawn time is in seconds
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*/
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GameLib.D3.CustomCode.MIN_SPAWN_TIME = 1;
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GameLib.D3.CustomCode.MAX_SPAWN_TIME = 4;
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/**
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* Tell all our custom code components that we loaded
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*/
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('9l6o7974qx');
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this.beforeRender.entityLoaded = this;
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('7vjcf5lwek');
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this.mouseUp.entityLoaded = this;
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('yfdl3odo4j');
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this.mouseDown.entityLoaded = this;
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('fsilsam72g');
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this.mouseMove.entityLoaded = this;
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/**
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* Plant all our trees
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*/
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var treeSmall = GameLib.EntityManager.Instance.findComponentById('ctofpaaxhc');
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var treeMedium = GameLib.EntityManager.Instance.findComponentById('48l6qb40bl');
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var treeLarge = GameLib.EntityManager.Instance.findComponentById('owjdksm134');
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var scene = GameLib.EntityManager.Instance.findComponentById('lpdxa66480');
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var i = 0;
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var tempTree = null;
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for (i = -(Math.PI / 4); i <= (Math.PI / 4); i += 0.1) {
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tempTree = treeLarge.cloneInstance();
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tempTree.position.x = Math.sin(i) * 20;
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tempTree.position.z = Math.cos(i) * 20;
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}
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//@ sourceURL=entityLoaded.js
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