r3-custom-code/ff0fsum4zx.js

126 lines
2.5 KiB
JavaScript

if (data.entity === this.parentEntity) {
console.log('AR Football 2 Entity Loaded');
} else {
return;
}
/**
* Code Components
*/
this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
this.touchMove = R3.EntityManager.Instance.findComponentById('p49pad0i7l');
/**
* Meshes
*/
this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
this.movingAverage = R3.Utils.MovingAverage(10);
this.playerRotation = {
x : 0,
y : 0
};
R3.CustomCode.prototype.kick = function(data) {
};
R3.CustomCode.prototype.move = function(data) {
var x = data.x;
var y = data.y;
var speed = 0;
if (data.source === 'mouse' || 'touch') {
x *= 0.01;
y *= 0.01;
}
this.playerRotation.x += x;
this.playerRotation.y += y;
this.timestamp = null;
var kick = false;
var canKick = false;
var movingDown = false;
if (this.playerRotation.y > Math.PI) {
canKick = true;
}
/**
* Clamp player rotation to values between Math.PI * 2
*/
if (this.playerRotation.y > Math.PI * 2) {
this.playerRotation.y -= Math.PI * 2;
kick = true;
canKick = false;
}
if (this.playerRotation.y < 0) {
this.playerRotation.y += Math.PI * 2;
canKick = true;
}
this.footballPlayer.instance.matrix = new THREE.Matrix4();
this.footballPlayer.instance.matrix.decompose(
this.footballPlayer.instance.position,
this.footballPlayer.instance.quaternion,
this.footballPlayer.instance.scale
);
this.footballPlayer.instance.translateY(0.78);
this.footballPlayer.instance.rotateY(this.playerRotation.x);
this.footballPlayer.instance.translateZ(0.2);
this.footballPlayer.instance.rotateX(this.playerRotation.y);
if (kick) {
console.log('kick');
console.log(Number(Date.now()) - Number(this.timestamp));
}
if (canKick) {
console.log('can kick');
}
if (y > 0 && canKick) {
if (this.movingDown) {
/**
* Do nothing
*/
} else {
this.timestamp = Date.now();
console.log('time stamped : ' + this.timestamp);
this.movingDown = true
}
/**
* Moving down, record the average
*/
// speed = this.movingAverage(y);
}
if (y < 0) {
this.movingDown = false;
}
}.bind(this)
this.mouseMove.entityLoaded = this;
this.touchMove.entityLoaded = this;
//@ sourceURL=entityLoaded.js