r3-custom-code/ff0fsum4zx.js

207 lines
4.5 KiB
JavaScript

if (data.entity === this.parentEntity) {
console.log('AR Football 2 Entity Loaded');
} else {
return;
}
/**
* Code Components
*/
this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
this.touchMove = R3.EntityManager.Instance.findComponentById('p49pad0i7l');
this.beforeRender = R3.EntityManager.Instance.findComponentById('7l8ar325qf');
/**
* Meshes
*/
this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
this.football = R3.EntityManager.Instance.findComponentById('umgbzb0ur2');
/**
* Geometry
*/
this.ballGeometry = R3.EntityManager.Instance.findComponentById('dt6jl8kocw');
/**
* Materials
*/
this.materialWhite = R3.EntityManager.Instance.findComponentById('iualutcl1y');
this.materialBlack = R3.EntityManager.Instance.findComponentById('2g36po454g');
this.playerRotation = {
x : 0,
y : 0
};
this.kick = {
start : null,
distance : 0,
time : 0,
speed : 0,
direction : 0
};
this.balls = [];
this.activeBall = this.football.instance;
R3.CustomCode.prototype.render = function(delta) {
this.balls.map(
function(object) {
var ball = object.ball;
var kick = object.kick;
ball.translateOnAxis(object.v, 1);
}
)
};
R3.CustomCode.prototype.move = function(data) {
var x = data.x;
var y = data.y;
if (data.source === 'mouse' || 'touch') {
x *= 0.01;
y *= 0.01;
}
this.playerRotation.x += x;
this.playerRotation.y += y;
var kick = false;
var canKick = false;
if (this.playerRotation.y > Math.PI) {
canKick = true;
}
/**
* Clamp player rotation to values between 0 and Math.PI * 2
*/
if (this.playerRotation.y > Math.PI * 2) {
this.playerRotation.y -= Math.PI * 2;
kick = true;
canKick = false;
}
if (this.playerRotation.y < 0) {
this.playerRotation.y += Math.PI * 2;
canKick = true;
}
/**
* Clamp direction angle between 0 and Math.PI * 2
*/
if (this.playerRotation.x > Math.PI * 2) {
this.playerRotation.x -= Math.PI * 2;
}
if (this.playerRotation.x < 0) {
this.playerRotation.x += Math.PI * 2;
}
this.footballPlayer.instance.matrix = new THREE.Matrix4();
this.footballPlayer.instance.matrix.decompose(
this.footballPlayer.instance.position,
this.footballPlayer.instance.quaternion,
this.footballPlayer.instance.scale
);
this.footballPlayer.instance.translateY(0.78);
this.footballPlayer.instance.rotateY(this.playerRotation.x);
this.footballPlayer.instance.translateZ(0.2);
this.footballPlayer.instance.rotateX(this.playerRotation.y);
if (kick) {
if (this.kick.start === null) {
console.warn('no kick start time');
return;
}
this.kick.time = Date.now() - this.kick.start;
this.kick.speed = this.kick.distance / this.kick.time;
this.kick.direction = this.playerRotation.x;
var v = new THREE.Vector3(0, 0, -1);
v.multiplyScalar(this.kick.speed);
v.applyAxisAngle(
new THREE.Vector3(0,1,0),
this.kick.direction
);
this.balls.push(
{
ball : this.activeBall,
kick : this.kick,
v : v
}
);
this.activeBall = null;
console.log('kick', this.kick);
}
if (canKick && this.activeBall === null) {
console.log('can kick');
this.activeBall = new THREE.Mesh(
this.ballGeometry.instance,
[
this.materialWhite.instance,
this.materialBlack.instance
]
);
this.activeBall.scale.copy(this.football.instance.scale);
//this.activeBall.scale.copy(this.football.instance.scale);
this.football.parentScene.instance.add(this.activeBall);
}
if (y > 0 && canKick) {
if (this.kick.start === null) {
this.kick.start = Date.now();
}
/**
* Moving down, record the distance travelled
*/
this.kick.distance += Math.abs(y);
}
if (y < 0) {
/**
* We are no longer moving down, also reset our Y distance counter
* @type {boolean}
*/
this.kick = {
start : null,
distance : 0,
time : 0,
speed : 0,
direction : 0
};
}
}.bind(this)
this.mouseMove.entityLoaded = this;
this.touchMove.entityLoaded = this;
this.beforeRender.entityLoaded = this;
//@ sourceURL=entityLoaded.js