r3-legacy/src/game-lib-entity-manager.js

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2016-12-15 14:53:39 +01:00
/**
* GameLib.EntityManager
* @param entities GameLib.D3.Entity[]
* @constructor
*/
GameLib.EntityManager = function(entities) {
GameLib.API.EntityManager.call(
this,
entities
);
this.instance = this.createInstance();
};
GameLib.EntityManager.prototype = Object.create(GameLib.API.EntityManager.prototype);
GameLib.EntityManager.prototype.constructor = GameLib.EntityManager;
/**
* Creates an Entity Manager instance
* @returns {*}
*/
GameLib.EntityManager.prototype.createInstance = function() {
var instance = null;
if (typeof 'require' != 'undefined') {
instance = require('tiny-ecs').EntityManager;
} else {
instance = EntityManager.EntityManager;
}
return instance;
};
/**
* Creates an GameLib.Entity
* @returns {*}
*/
GameLib.EntityManager.prototype.createEntity = function() {
var entity = new GameLib.Entity(this);
this.entities.push(entity);
return entity;
};
/**
* Removes an entity
* @param entity GameLib.D3.Entity
* @returns bool true if successful
*/
GameLib.EntityManager.prototype.removeEntity = function(entity) {
entity.instance.remove();
var index = this.entities.indexOf(entity);
if (index == -1) {
console.log('failed to remove entity : ', entity);
return false;
}
this.entities.splice(index, 1);
return true;
};
/**
* Adds a component to an entity
* @param entity GameLib.D3.Entity
* @param component Object.constructor
*/
GameLib.EntityManager.prototype.entityAddComponent = function(entity, component) {
this.instance.entityAddComponent(entity.instance, component);
};
/**
* Returns all the objects with the following components
* @param components GameLib.Component[]
*/
GameLib.EntityManager.prototype.queryComponents = function(components) {
return this.instance.queryComponents(components);
};
/**
* Converts a GameLib.Entity to GameLib.API.Entity
* @returns {GameLib.API.Entity}
*/
GameLib.EntityManager.prototype.toApiEntity = function() {
//TODO: refactor / fix
// var apiEntity = new GameLib.API.Entity(
// this.id,
// this.name,
// GameLib.Utils.IdArrayOrEmptyArray(this.components),
// this.position.toApiVector(),
// this.quaternion.toApiQuaternion(),
// this.scale.toApiVector(),
// GameLib.Utils.IdOrNull(this.parentScene),
// GameLib.Utils.IdOrNull(this.mesh)
// );
//
// return apiEntity;
};
/**
*
* @param graphics GameLib.D3.Graphics
* @param objectEntity Object
* @constructor
*/
GameLib.EntityManager.FromObjectEntityManager = function(graphics, objectEntity) {
//TODO: refactor /fix
// var apiEntity = new GameLib.API.Entity(
// objectEntity.id,
// objectEntity.name,
// objectEntity.components,
// new GameLib.API.Vector3(
// objectEntity.position.x,
// objectEntity.position.y,
// objectEntity.position.z
// ),
// new GameLib.API.Quaternion(
// objectEntity.quaternion.x,
// objectEntity.quaternion.y,
// objectEntity.quaternion.z,
// objectEntity.quaternion.w,
// new GameLib.API.Vector3(
// objectEntity.quaternion.axis.x,
// objectEntity.quaternion.axis.y,
// objectEntity.quaternion.axis.z
// )
// ),
// new GameLib.API.Vector3(
// objectEntity.scale.x,
// objectEntity.scale.y,
// objectEntity.scale.z
// ),
// objectEntity.parentScene,
// objectEntity.mesh
// );
//
// return new GameLib.Entity(
// graphics,
// apiEntity
// );
};
/**
* Links object Ids to actual objects
* @param idToObject
*/
GameLib.EntityManager.prototype.linkObjects = function(idToObject) {
// TODO: fix
// this.components.forEach(
// function(currentValue, index, array) {
//
// if (!idToObject[currentValue]) {
// //throw new Error('Unable to locate component with ID: ' + currentValue);
// console.log('Unable to locate component with ID: ' + currentValue + ' - it must have been deleted before');
// array.splice(index, 1);
// } else {
// array[index] = idToObject[currentValue];
// }
//
//
// }.bind(this)
// );
};