117 lines
2.9 KiB
JavaScript
117 lines
2.9 KiB
JavaScript
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/**
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* Controls Superset - The apiControls properties get moved into the Controls object itself, and then the instance is created
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* @param graphics R3.GraphicsRuntime
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* @param apiEditorControls
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* @constructor
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*/
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R3.Controls.D3.Editor = function (
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graphics,
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apiEditorControls
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (R3.Utils.UndefinedOrNull(apiEditorControls)) {
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apiEditorControls = {
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controlsType : R3.API.Controls.CONTROLS_TYPE_EDITOR
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};
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}
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if (R3.Utils.UndefinedOrNull()) {
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apiEditorControls.controlsType = R3.API.Controls.CONTROLS_TYPE_EDITOR;
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}
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R3.API.Controls.D3.Editor.call(
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this,
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apiEditorControls,
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apiEditorControls.raycaster,
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apiEditorControls.camera
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);
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if (this.raycaster instanceof R3.D3.API.Raycaster) {
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this.raycaster = new R3.D3.Raycaster(
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this.graphics,
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this.raycaster
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);
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}
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R3.Controls.call(
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this,
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apiEditorControls
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);
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};
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/**
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* Inheritance
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* @type {R3.Controls}
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*/
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R3.Controls.D3.Editor.prototype = Object.create(R3.Controls.D3.prototype);
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R3.Controls.D3.Editor.prototype.constructor = R3.Controls.D3.Editor;
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/**
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* Create Instance
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*/
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R3.Controls.D3.Editor.prototype.createInstance = function() {
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if (
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R3.Utils.UndefinedOrNull(this.camera) ||
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R3.Utils.UndefinedOrNull(this.camera.instance)
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) {
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console.warn('no camera at time of editor-controls create instance');
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return;
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}
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if (
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R3.Utils.UndefinedOrNull(this.canvas) ||
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R3.Utils.UndefinedOrNull(this.canvas.instance)
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) {
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console.warn('no canvas at time of editor-controls create instance');
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return;
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}
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this.instance = new THREE.EditorControls(
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this.camera.instance,
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this.canvas.instance
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);
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R3.Controls.prototype.createInstance.call(this);
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};
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/**
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* Update Instance
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*/
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R3.Controls.D3.Editor.prototype.updateInstance = function(property) {
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if (
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property === 'canvas' ||
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property === 'camera'
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) {
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if (R3.Utils.UndefinedOrNull(this.instance)) {
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this.createInstance();
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} else {
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this.instance.dispose();
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this.createInstance();
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}
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}
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console.warn('an update instance was called on editor controls - which, if not called from within a running system at the right time will affect the order of input event handling and cause system instability');
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R3.Controls.prototype.updateInstance.call(this, property);
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};
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/**
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* Converts a R3.Controls.D3.Editor to a R3.D3.API.Mesh
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* @returns {R3.API.Controls}
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*/
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R3.Controls.D3.Editor.prototype.toApiObject = function() {
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var apiControls = R3.Controls.prototype.toApiObject.call(this);
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apiControls.raycaster = R3.Utils.IdOrNull(this.raycaster);
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apiControls.camera = R3.Utils.IdOrNull(this.camera);
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return apiControls;
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};
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