64 lines
1.6 KiB
JavaScript
64 lines
1.6 KiB
JavaScript
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/**
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* GameLib.D3.API.Geometry.Tetrahedron
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* @param apiGeometry
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* @param radius
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* @param detail
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* @constructor
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*/
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GameLib.D3.API.Geometry.Tetrahedron = function(
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apiGeometry,
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radius,
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detail
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) {
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if (GameLib.Utils.UndefinedOrNull(apiGeometry)) {
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apiGeometry = {
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geometryType: GameLib.D3.API.Geometry.GEOMETRY_TYPE_TETRAHEDRON
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};
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}
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if (GameLib.Utils.UndefinedOrNull(apiGeometry.geometryType)) {
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apiGeometry.geometryType = GameLib.D3.API.Geometry.GEOMETRY_TYPE_TETRAHEDRON;
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}
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if (GameLib.Utils.UndefinedOrNull(radius)) {
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radius = 1;
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}
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this.radius = radius;
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if (GameLib.Utils.UndefinedOrNull(detail)) {
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detail = 0;
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}
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this.detail = detail;
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GameLib.D3.API.Geometry.call(
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this,
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apiGeometry.id,
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apiGeometry.name,
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apiGeometry.geometryType,
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apiGeometry.isBuffer,
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apiGeometry.parentEntity,
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apiGeometry.boundingBox,
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apiGeometry.boundingSphere,
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apiGeometry.colors,
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apiGeometry.faces,
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apiGeometry.faceVertexUvs,
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apiGeometry.lineDistances,
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apiGeometry.morphTargets,
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apiGeometry.morphNormals,
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apiGeometry.skinWeights,
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apiGeometry.skinIndices,
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apiGeometry.vertices,
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apiGeometry.verticesNeedsUpdate,
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apiGeometry.elementsNeedUpdate,
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apiGeometry.uvsNeedUpdate,
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apiGeometry.normalsNeedUpdate,
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apiGeometry.colorsNeedUpdate,
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apiGeometry.groupsNeedUpdate,
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apiGeometry.lineDistancesNeedUpdate
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);
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};
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GameLib.D3.API.Geometry.Tetrahedron.prototype = Object.create(GameLib.D3.API.Geometry.prototype);
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GameLib.D3.API.Geometry.Tetrahedron.prototype.constructor = GameLib.D3.API.Geometry.Tetrahedron;
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