66 lines
1.6 KiB
JavaScript
66 lines
1.6 KiB
JavaScript
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/**
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* This component makes the parentEntity (ex. car) follow the path provided by the spline
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* @param id String
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* @param name String
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* @param domElementId
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* @param camera
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* @param parentEntity
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* @constructor
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*/
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GameLib.D3.API.Input.Editor = function (
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id,
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name,
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domElementId,
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camera,
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parentEntity
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) {
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_INPUT_EDITOR,
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{
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'camera' : GameLib.D3.Camera
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},
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null,
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parentEntity
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);
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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}
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this.id = id;
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if (GameLib.Utils.UndefinedOrNull(name)) {
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name = this.constructor.name;
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}
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this.name = name;
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if (GameLib.Utils.UndefinedOrNull(domElementId)) {
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domElementId = 'divCanvas';
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}
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this.domElementId = domElementId;
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if (GameLib.Utils.UndefinedOrNull(camera)) {
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camera = null;
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}
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this.camera = camera;
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};
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GameLib.D3.API.Input.Editor.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.API.Input.Editor.prototype.constructor = GameLib.D3.API.Input.Editor;
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/**
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* Object to GameLib.D3.API.Input.Editor
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* @param objectComponent
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* @returns {GameLib.D3.API.Input.Editor}
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* @constructor
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*/
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GameLib.D3.API.Input.Editor.FromObjectComponent = function(objectComponent) {
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return new GameLib.D3.API.Input.Editor(
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objectComponent.id,
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objectComponent.name,
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objectComponent.domElementId,
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objectComponent.camera,
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objectComponent.parentEntity
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);
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};
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