114 lines
2.3 KiB
JavaScript
114 lines
2.3 KiB
JavaScript
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/**
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* R3.D3.Pass.FXAA
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* @param graphics R3.GraphicsRuntime
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* @param apiPassFXAA R3.D3.API.Pass.FXAA
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* @constructor
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*/
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R3.D3.Pass.FXAA = function (
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graphics,
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apiPassFXAA
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (R3.Utils.UndefinedOrNull(apiPassFXAA)) {
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apiPassFXAA = {
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passType : R3.D3.API.Pass.PASS_TYPE_FXAA
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};
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}
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R3.D3.API.Pass.FXAA.call(
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this,
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apiPassFXAA,
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apiPassFXAA.autoUpdateSize,
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apiPassFXAA.width,
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apiPassFXAA.height
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);
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R3.D3.Pass.call(
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this,
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this.graphics,
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this
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);
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};
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R3.D3.Pass.FXAA.prototype = Object.create(R3.D3.Pass.prototype);
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R3.D3.Pass.FXAA.prototype.constructor = R3.D3.Pass.FXAA;
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/**
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* Create Pass.FXAA instance
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* @returns {*}
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*/
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R3.D3.Pass.FXAA.prototype.createInstance = function() {
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this.instance = new THREE.ShaderPass(THREE.FXAAShader);
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if (this.autoUpdateSize) {
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R3.Utils.UpdateWindowSize(this);
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}
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this.instance.uniforms['resolution'].value.set(
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1 / this.width,
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1 / this.height
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);
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console.log('Constructed an FXAA pass instance');
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R3.D3.Pass.prototype.createInstance.call(this);
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};
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/**
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* Update Pass.FXAA instance
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*/
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R3.D3.Pass.FXAA.prototype.updateInstance = function(property) {
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if (
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property === 'width' ||
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property === 'height' ||
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property === 'autoUpdateSize'
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) {
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if (this.autoUpdateSize) {
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R3.Utils.UpdateWindowSize(this);
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}
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this.instance.uniforms['resolution'].value.set(
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1 / this.width,
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1 / this.height
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);
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return;
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}
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R3.D3.Pass.prototype.updateInstance.call(this, property);
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};
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/**
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* Convenience function to set size
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* @param width
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* @param height
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*/
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R3.D3.Pass.FXAA.prototype.setSize = function(width, height) {
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this.width = width;
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this.height = height;
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this.updateInstance('width');
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};
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/**
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* R3.D3.Pass.FXAA to R3.D3.API.Pass.FXAA
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* @returns {R3.D3.API.Pass.FXAA}
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*/
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R3.D3.Pass.FXAA.prototype.toApiObject = function() {
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var apiPass = R3.D3.Pass.prototype.toApiObject.call(this);
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var apiFXAAPass = new R3.D3.API.Pass.FXAA(
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apiPass,
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this.autoUpdateSize,
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this.width,
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this.height
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);
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return apiFXAAPass;
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};
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