r3-legacy/src/game-lib-entity.js

195 lines
4.5 KiB
JavaScript
Raw Normal View History

2016-11-28 15:05:02 +01:00
/**
* Entity Runtime
2016-12-09 20:32:09 +01:00
* @param graphics GameLib.D3.Graphics
* @param apiEntity GameLib.D3.API.Entity
2016-11-28 15:05:02 +01:00
* @constructor
*/
GameLib.D3.Entity = function Entity(
2016-12-09 20:32:09 +01:00
graphics,
apiEntity
2016-11-28 15:05:02 +01:00
) {
for (var property in apiEntity) {
if (apiEntity.hasOwnProperty(property)) {
this[property] = apiEntity[property];
}
}
2016-12-09 20:32:09 +01:00
this.graphics = graphics;
this.graphics.isNotThreeThrow();
this.position = new GameLib.D3.Vector3(
this.graphics,
this,
this.position
);
this.quaternion = new GameLib.D3.Quaternion(
this.graphics,
this,
this.quaternion
);
this.scale = new GameLib.D3.Vector3(
this.graphics,
this,
this.scale
);
2016-12-12 17:24:05 +01:00
};
/**
* Updates the Entity and it's components
* @param deltaTime Number
* @param late boolean to indicate whether or not this is a late update
*/
GameLib.D3.Entity.prototype.update = function(
deltaTime,
late
) {
this.components.forEach(
function (component) {
if (!late && component.onUpdate) {
component.onUpdate(deltaTime, this);
}
if (late && component.onLateUpdate) {
component.onLateUpdate(deltaTime, this);
}
}
);
2016-12-09 20:32:09 +01:00
};
/**
* Converts a GameLib.D3.Entity to GameLib.D3.API.Entity
* @returns {GameLib.D3.API.Entity}
*/
GameLib.D3.Entity.prototype.toApiEntity = function() {
2016-12-12 17:24:05 +01:00
var apiEntity = new GameLib.D3.API.Entity(
2016-12-09 20:32:09 +01:00
this.id,
this.name,
2016-12-12 17:24:05 +01:00
GameLib.D3.Utils.IdArrayOrEmptyArray(this.components),
2016-12-09 20:32:09 +01:00
this.position.toApiVector(),
this.quaternion.toApiQuaternion(),
this.scale.toApiVector(),
GameLib.D3.Utils.IdOrNull(this.parentScene),
GameLib.D3.Utils.IdOrNull(this.mesh)
);
2016-12-12 17:24:05 +01:00
return apiEntity;
2016-12-09 20:32:09 +01:00
};
/**
*
* @param graphics GameLib.D3.Graphics
* @param objectEntity Object
* @constructor
*/
GameLib.D3.Entity.FromObjectEntity = function(graphics, objectEntity) {
var apiEntity = new GameLib.D3.API.Entity(
objectEntity.id,
objectEntity.name,
2016-12-12 17:24:05 +01:00
objectEntity.components,
2016-12-09 20:32:09 +01:00
new GameLib.D3.API.Vector3(
objectEntity.position.x,
objectEntity.position.y,
objectEntity.position.z
),
new GameLib.D3.API.Quaternion(
objectEntity.quaternion.x,
objectEntity.quaternion.y,
objectEntity.quaternion.z,
objectEntity.quaternion.w,
new GameLib.D3.API.Vector3(
objectEntity.quaternion.axis.x,
objectEntity.quaternion.axis.y,
objectEntity.quaternion.axis.z
)
),
new GameLib.D3.API.Vector3(
objectEntity.scale.x,
objectEntity.scale.y,
objectEntity.scale.z
),
objectEntity.parentScene,
objectEntity.mesh
);
return new GameLib.D3.Entity(
graphics,
apiEntity
);
2016-11-01 09:43:36 +01:00
};
2016-11-01 10:00:15 +01:00
/**
* Gets called when the entity was registered with it's parent scene
* @param parentScene GameLib.D3.Scene
*/
GameLib.D3.Entity.prototype.register = function(
2016-11-01 09:43:36 +01:00
parentScene
) {
};
2016-11-01 10:00:15 +01:00
/**
* Adds a components to the entity and registers it with the entity's parent scene
2016-12-12 17:24:05 +01:00
* @param component GameLib.D3.Component
2016-11-01 10:00:15 +01:00
*/
2016-11-01 09:43:36 +01:00
GameLib.D3.Entity.prototype.addComponent = function(
component
) {
2016-12-12 17:24:05 +01:00
this.components.push(component);
2016-11-01 09:43:36 +01:00
2016-12-12 17:24:05 +01:00
if (_.isFunction(component.onAdd)) {
component.onAdd(this);
}
2016-11-01 10:00:15 +01:00
};
GameLib.D3.Entity.prototype.removeComponent = function(component) {
2016-12-12 17:24:05 +01:00
var index = this.components.indexOf(component);
this.components.splice(index, 1);
if (_.isFunction(component.onRemove)) {
component.onRemove(this);
}
};
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
/**
* Links object Ids to actual objects
* @param idToObject
*/
GameLib.D3.Entity.prototype.linkObjects = function(idToObject) {
2016-12-12 17:24:05 +01:00
this.components.forEach(
function(currentValue, index, array) {
2016-12-12 17:24:05 +01:00
if (!idToObject[currentValue]) {
throw new Error('Unable to locate component with ID: ' + currentValue);
}
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
array[index] = idToObject[currentValue];
}.bind(this)
);
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
if (this.parentScene) {
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
if (!idToObject[this.parentScene]) {
throw new Error('Unable to locate scene with ID: ' + this.parentScene);
}
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
this.parentScene = idToObject[this.parentScene];
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
}
2016-11-01 10:00:15 +01:00
2016-12-12 17:24:05 +01:00
if (this.mesh) {
2016-12-09 20:32:09 +01:00
2016-12-12 17:24:05 +01:00
if (!idToObject[this.mesh]) {
throw new Error('Unable to locate mesh with ID: ' + this.mesh);
}
this.mesh = idToObject[this.mesh];
}
2016-12-09 20:32:09 +01:00
2016-10-28 15:30:15 +02:00
};